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Author | SHA1 | Date |
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🎷🐢 S. P. O. Clayton | f8eb04b78d | |
🎷🐢 S. P. O. Clayton | 32adb54ed3 | |
🎷🐢 S. P. O. Clayton | e94621f2bc | |
🎷🐢 S. P. O. Clayton | 472a87f52f | |
🎷🐢 S. P. O. Clayton | d5094c18aa |
12
shared.css
12
shared.css
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@ -1,12 +1,13 @@
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@import url("https://fonts.googleapis.com/css2?family=Rowdies:wght@300;400;700&family=Source+Serif+Pro:wght@200;300;400;600;700;900&family=Barlow:wght@100;200;300;400;500;600;700;800;900&family=Barlow+Condensed:wght@100;200;300;400;500;600;700;800;900&family=Barlow+Semi+Condensed:wght@100;200;300;400;500;600;700;800;900");
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@import url("https://fonts.googleapis.com/css2?family=Rowdies:wght@300;400;700&family=Barlow:wght@100;200;300;400;500;600;700;800;900&family=Barlow+Condensed:wght@100;200;300;400;500;600;700;800;900&family=Barlow+Semi+Condensed:wght@100;200;300;400;500;600;700;800;900");
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:root {
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--font-family: "Source Serif Pro";
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--font-family: "Barlow";
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--font-family-display: "Rowdies";
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--font-family-display-inner: "Barlow Semi Condensed";
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--font-family-display-inner: "Barlow Condensed";
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--font-family-display-deep: "Barlow Condensed";
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--font-family-highlight: "Barlow";
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--font-family-lead: "Barlow Semi Condensed";
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--font-family-game-name: "Rowdies";
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--black: #333333;
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--base-font-size: 18px;
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--font-family-blockquote: "Barlow Semi Condensed";
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@ -35,13 +36,13 @@ h6,
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#toctitle,
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.sidebarblock > .content > .title {
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color: var(--black);
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text-transform: uppercase;
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}
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h1,
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h2 {
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font-family: var(--font-family-display);
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font-weight: 400;
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text-transform: uppercase;
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}
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h3,
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@ -72,11 +73,12 @@ h6 {
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}
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.game-name {
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font-family: var(--font-family-game-name);
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text-transform: uppercase;
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}
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.game-name-display {
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font-weight: bold;
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font-weight: 900;
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}
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.exampleblock.example-of-play p {
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@ -9,7 +9,7 @@ Sean-Patrick Ortencio Clayton <yo@sean.wtf>
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:toc: right
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:stylesheet: doc.css
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:game-name-plain: pass:quotes[[.game-name]#THE CYBERDARK FUTURE#]
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:game-name-plain: pass:quotes[[.game-name.game-name-display]#THE CYBERDARK FUTURE#]
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:game-name: pass:quotes[[.game-name.game-name-display]#THE CYBERDARK FUTURE#]
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:city-name: Cardinal
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:character-type: Cyberpunk
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@ -30,7 +30,7 @@ Paying for the game is _also_ always cool and appreciated, but eh, times certain
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If you see this on a shelf in a bookstore for sale, feel free to steal it if you don't feel like paying for it!
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I probably can't do anything if you get caught, though, so be careful!
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{game-name-plain} +
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The Cyberdark Future +
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🄯 2022 Sean-Patrick Ortencio Clayton. All rights reversed.
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*THIS MACHINE KILLS CAPITALISTS.*
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@ -52,9 +52,6 @@ Now go on and have fun!
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[discrete]
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== Acknowledgements
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Based on https://www.bladesinthedark.com/[*Blades in the Dark*] by John Harper,
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licensed for our use under the https://creativecommons.org/licenses/by/3.0/[Creative Commons Attribution 3.0 Unported license].
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*Sean-Patrick Ortencio Clayton* +
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All-around cool guy · The dude who made this game.
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@ -153,8 +150,6 @@ The main choice they'll make during character creation is picking their Playbook
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==== The Crew
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==== Touchstones
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{game-name-plain} makes no claim to invent the cyberpunk setting.
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@ -178,13 +173,14 @@ To Listen to::
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_Clockwork_ by Hyper ·
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_BREAK LAW_ by Boys Noize and Skrillex ·
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_Takyon_ by Death Grips ·
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Honestly just look up the genre "Heavy Synthwave" and you'll be set.
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=== Playing the Game
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==== What You Need to Play
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- Two to four players and one game master.
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- At least six d6s.
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- Two six-sided dice (d6).
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- Printed character sheets and crew sheets, reference sheets, and neighborhood sheets.
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- The core rules (what you're reading right now).
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- Paper, index cards, and note-taking materials, while not absolutely necessary, are useful.
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@ -273,9 +269,9 @@ A rule element will look like this: [.rules-el]#Example#
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=== Crew Creation
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[discrete]
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==== Step 1: Choose Your Mindset
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==== Step 1: Choose Your Drive
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Your crew's mindset determines how your crew gains Crew EXP.
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Your crew's drive determines how your crew gains Crew EXP.
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It also acts as an indicator of what the feel of your game will be like.
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There are three to choose from.
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@ -287,7 +283,7 @@ Fight Back::
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Pure Chaos::
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You just want to see the world burn.
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_What happened to your crew that solidified their mindset?_
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_What happened to your crew that solidified their drive?_
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[discrete]
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===== To Become Legends
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@ -391,9 +387,6 @@ When characters {game-name}
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=== Cybernetics
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[discrete]
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==== Tier I
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[unstyled]
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* **Clayware (optics) (1 Cred)**
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You can easily assess if someone is lying to you by sensing common physical attributes such as elevated heartbeat and raised blood pressure.
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@ -406,7 +399,7 @@ When characters {game-name}
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* Thermal Vision
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* Voice Emulation
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* Phsyical Lockpicking / Skeleton Key
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* finger lighter
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* Finger Lighter
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<<<
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@ -416,10 +409,10 @@ When characters {game-name}
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It's the year 2141.
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.Slang in the 22nd Century
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****
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[horizontal]
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Bob:: A term of endearment.
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****
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--
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Bob::
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A term of endearment.
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--
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== {city-name}
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@ -458,11 +451,11 @@ The units go as deep as 3000 feet below ground, especially around the entry zone
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At these entry zones are winding 10-lane highways spiraling down.
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Traditional automobiles occupy these highways while gravcraft have ample room to move in and out of the grid-like streets down in the units.
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Down here is where {city-name}'s lower class mostly resides.
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Down here is where {city-name}'s impoverished mostly resides.
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Sure there's a lot of people struggling up top, but down here there's nothing but that.
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Above are the people who can afford a ground-level living and lifestyle--called "uppers" by those down in the units.
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In the units are people just scraping by, where even seeing sunlight in your house is considered a luxury.
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Despite the units being where most of {city-name}'s lower class lives, many people who live here go to ground-level to work.
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Despite the units being where most of {city-name}'s impoverished lives, many people who live here go to ground-level to work.
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At the entrances are where most of the commerce takes place in the units.
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The further away you get typically is where more crime is prevalent.
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@ -489,20 +482,17 @@ but they are incredibly well-kept secrets because of the value they provide to t
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== The Darknet
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[discrete]
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=== The First Netquake
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=== NETPWN
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// Why 2038? Because of the Year 2038 problem.
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// https://en.wikipedia.org/wiki/Year_2038_problem
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In 2038 the first netquake was released by the hacker group known as dreadbeef.
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At 03:14:08 on Jan 19, 1938, dreadbeef released the first netquake virus.
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10000000
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00000000
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00000000
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00000000
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At 03:14:08 on 2038-01-19, the hacker group known as dreadbeef released a virus called "NETPWN."
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It targetted a vulnerability in software that could only happen at the exact moment the virus was released.
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[discrete]
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=== Netquake Centura
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=== Netquake
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At the turn of the century in 2100, the hacker known as 4B1D (pronounced "forbid") unleashed netquake.
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<<<
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@ -568,17 +558,25 @@ I'm gonna murder all of you fucks if it's the last thing I do!
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The typefaces you have seen are:
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* *Rowdies* used mostly for the main headings and {game-name-plain} logo.
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* *Barlow* used for headings and leading text.
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* *Source Serif Pro* used for most of the text in read-heavy scenarios.
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* https://www.magictype.in/portfolio/rowdy/[*Rowdy Pro*] used mostly for the main headings and {game-name-plain} logo.
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* https://tribby.com/fonts/barlow/[*Barlow*] used for headings and leading text.
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* https://adobe-fonts.github.io/source-serif/[*Source Serif Pro*] used for most of the text in read-heavy scenarios.
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These are all free and open source fonts.
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This rendered document is also built from several pieces of free and open source software.
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AsciiDoc is used to create the single-page document.
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The multi-page, interactive document website is built with Phoenix and Elixir.
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https://docs.asciidoctor.org/asciidoc/latest/[AsciiDoc] is used to create the single-page document.
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The multi-page, interactive document website is built with
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https://www.phoenixframework.org/[Phoenix] and
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https://elixir-lang.org/[Elixir].
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All of this was typed in
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https://vscodium.com/[VSCodium] on
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https://archlinux.org/[Arch]
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https://en.wikipedia.org/wiki/Linux[Linux].
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The logo for {game-name-plain} is created with Inkscape.
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The logo for {game-name-plain} is created with https://inkscape.org/[Inkscape].
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You can find the source code of {game-name-plain} at {url-repo}.
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<<<
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@ -600,9 +598,9 @@ If it's for sale, I wanna buy it!
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Let me know whatever you have to say.
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I'm all ears.
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Email me at yo@sean.wtf +
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Toot at me at @sc@kolektiva.social +
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Tweet at me at @yoseanwtf
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Email me at mailto:yo@sean.wtf[yo@sean.wtf] +
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Toot at me at https://kolektiva.social/web/@sc[@sc@kolektiva.social] +
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Tweet at me at https://twitter.com/yoseanwtf[@yoseanwtf]
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{empty} +
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{empty} +
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