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2 changed files with 44 additions and 44 deletions

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@ -1,12 +1,13 @@
@import url("https://fonts.googleapis.com/css2?family=Rowdies:wght@300;400;700&family=Source+Serif+Pro:wght@200;300;400;600;700;900&family=Barlow:wght@100;200;300;400;500;600;700;800;900&family=Barlow+Condensed:wght@100;200;300;400;500;600;700;800;900&family=Barlow+Semi+Condensed:wght@100;200;300;400;500;600;700;800;900");
@import url("https://fonts.googleapis.com/css2?family=Rowdies:wght@300;400;700&family=Barlow:wght@100;200;300;400;500;600;700;800;900&family=Barlow+Condensed:wght@100;200;300;400;500;600;700;800;900&family=Barlow+Semi+Condensed:wght@100;200;300;400;500;600;700;800;900");
:root {
--font-family: "Source Serif Pro";
--font-family: "Barlow";
--font-family-display: "Rowdies";
--font-family-display-inner: "Barlow Semi Condensed";
--font-family-display-inner: "Barlow Condensed";
--font-family-display-deep: "Barlow Condensed";
--font-family-highlight: "Barlow";
--font-family-lead: "Barlow Semi Condensed";
--font-family-game-name: "Rowdies";
--black: #333333;
--base-font-size: 18px;
--font-family-blockquote: "Barlow Semi Condensed";
@ -35,13 +36,13 @@ h6,
#toctitle,
.sidebarblock > .content > .title {
color: var(--black);
text-transform: uppercase;
}
h1,
h2 {
font-family: var(--font-family-display);
font-weight: 400;
text-transform: uppercase;
}
h3,
@ -72,11 +73,12 @@ h6 {
}
.game-name {
font-family: var(--font-family-game-name);
text-transform: uppercase;
}
.game-name-display {
font-weight: bold;
font-weight: 900;
}
.exampleblock.example-of-play p {

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@ -9,7 +9,7 @@ Sean-Patrick Ortencio Clayton <yo@sean.wtf>
:toc: right
:stylesheet: doc.css
:game-name-plain: pass:quotes[[.game-name]#THE CYBERDARK FUTURE#]
:game-name-plain: pass:quotes[[.game-name.game-name-display]#THE CYBERDARK FUTURE#]
:game-name: pass:quotes[[.game-name.game-name-display]#THE CYBERDARK FUTURE#]
:city-name: Cardinal
:character-type: Cyberpunk
@ -30,7 +30,7 @@ Paying for the game is _also_ always cool and appreciated, but eh, times certain
If you see this on a shelf in a bookstore for sale, feel free to steal it if you don't feel like paying for it!
I probably can't do anything if you get caught, though, so be careful!
{game-name-plain} +
The Cyberdark Future +
🄯 2022 Sean-Patrick Ortencio Clayton. All rights reversed.
*THIS MACHINE KILLS CAPITALISTS.*
@ -52,9 +52,6 @@ Now go on and have fun!
[discrete]
== Acknowledgements
Based on https://www.bladesinthedark.com/[*Blades in the Dark*] by John Harper,
licensed for our use under the https://creativecommons.org/licenses/by/3.0/[Creative Commons Attribution 3.0 Unported license].
*Sean-Patrick Ortencio Clayton* +
All-around cool guy &middot; The dude who made this game.
@ -153,8 +150,6 @@ The main choice they'll make during character creation is picking their Playbook
==== The Crew
==== Touchstones
{game-name-plain} makes no claim to invent the cyberpunk setting.
@ -178,13 +173,14 @@ To Listen to::
_Clockwork_ by Hyper &middot;
_BREAK LAW_ by Boys Noize and Skrillex &middot;
_Takyon_ by Death Grips &middot;
Honestly just look up the genre "Heavy Synthwave" and you'll be set.
=== Playing the Game
==== What You Need to Play
- Two to four players and one game master.
- At least six d6s.
- Two six-sided dice (d6).
- Printed character sheets and crew sheets, reference sheets, and neighborhood sheets.
- The core rules (what you're reading right now).
- Paper, index cards, and note-taking materials, while not absolutely necessary, are useful.
@ -273,9 +269,9 @@ A rule element will look like this: [.rules-el]#Example#
=== Crew Creation
[discrete]
==== Step 1: Choose Your Mindset
==== Step 1: Choose Your Drive
Your crew's mindset determines how your crew gains Crew EXP.
Your crew's drive determines how your crew gains Crew EXP.
It also acts as an indicator of what the feel of your game will be like.
There are three to choose from.
@ -287,7 +283,7 @@ Fight Back::
Pure Chaos::
You just want to see the world burn.
_What happened to your crew that solidified their mindset?_
_What happened to your crew that solidified their drive?_
[discrete]
===== To Become Legends
@ -391,9 +387,6 @@ When characters {game-name}
=== Cybernetics
[discrete]
==== Tier I
[unstyled]
* **Clayware (optics) (1 Cred)**
You can easily assess if someone is lying to you by sensing common physical attributes such as elevated heartbeat and raised blood pressure.
@ -406,7 +399,7 @@ When characters {game-name}
* Thermal Vision
* Voice Emulation
* Phsyical Lockpicking / Skeleton Key
* finger lighter
* Finger Lighter
<<<
@ -416,10 +409,10 @@ When characters {game-name}
It's the year 2141.
.Slang in the 22nd Century
****
[horizontal]
Bob:: A term of endearment.
****
--
Bob::
A term of endearment.
--
== {city-name}
@ -458,11 +451,11 @@ The units go as deep as 3000 feet below ground, especially around the entry zone
At these entry zones are winding 10-lane highways spiraling down.
Traditional automobiles occupy these highways while gravcraft have ample room to move in and out of the grid-like streets down in the units.
Down here is where {city-name}'s lower class mostly resides.
Down here is where {city-name}'s impoverished mostly resides.
Sure there's a lot of people struggling up top, but down here there's nothing but that.
Above are the people who can afford a ground-level living and lifestyle--called "uppers" by those down in the units.
In the units are people just scraping by, where even seeing sunlight in your house is considered a luxury.
Despite the units being where most of {city-name}'s lower class lives, many people who live here go to ground-level to work.
Despite the units being where most of {city-name}'s impoverished lives, many people who live here go to ground-level to work.
At the entrances are where most of the commerce takes place in the units.
The further away you get typically is where more crime is prevalent.
@ -489,20 +482,17 @@ but they are incredibly well-kept secrets because of the value they provide to t
== The Darknet
[discrete]
=== The First Netquake
=== NETPWN
// Why 2038? Because of the Year 2038 problem.
// https://en.wikipedia.org/wiki/Year_2038_problem
In 2038 the first netquake was released by the hacker group known as dreadbeef.
At 03:14:08 on Jan 19, 1938, dreadbeef released the first netquake virus.
10000000
00000000
00000000
00000000
At 03:14:08 on 2038-01-19, the hacker group known as dreadbeef released a virus called "NETPWN."
It targetted a vulnerability in software that could only happen at the exact moment the virus was released.
[discrete]
=== Netquake Centura
=== Netquake
At the turn of the century in 2100, the hacker known as 4B1D (pronounced "forbid") unleashed netquake.
<<<
@ -568,17 +558,25 @@ I'm gonna murder all of you fucks if it's the last thing I do!
The typefaces you have seen are:
* *Rowdies* used mostly for the main headings and {game-name-plain} logo.
* *Barlow* used for headings and leading text.
* *Source Serif Pro* used for most of the text in read-heavy scenarios.
* https://www.magictype.in/portfolio/rowdy/[*Rowdy Pro*] used mostly for the main headings and {game-name-plain} logo.
* https://tribby.com/fonts/barlow/[*Barlow*] used for headings and leading text.
* https://adobe-fonts.github.io/source-serif/[*Source Serif Pro*] used for most of the text in read-heavy scenarios.
These are all free and open source fonts.
This rendered document is also built from several pieces of free and open source software.
AsciiDoc is used to create the single-page document.
The multi-page, interactive document website is built with Phoenix and Elixir.
https://docs.asciidoctor.org/asciidoc/latest/[AsciiDoc] is used to create the single-page document.
The multi-page, interactive document website is built with
https://www.phoenixframework.org/[Phoenix] and
https://elixir-lang.org/[Elixir].
All of this was typed in
https://vscodium.com/[VSCodium] on
https://archlinux.org/[Arch]
https://en.wikipedia.org/wiki/Linux[Linux].
The logo for {game-name-plain} is created with Inkscape.
The logo for {game-name-plain} is created with https://inkscape.org/[Inkscape].
You can find the source code of {game-name-plain} at {url-repo}.
<<<
@ -600,9 +598,9 @@ If it's for sale, I wanna buy it!
Let me know whatever you have to say.
I'm all ears.
Email me at yo@sean.wtf +
Toot at me at @sc@kolektiva.social +
Tweet at me at @yoseanwtf
Email me at mailto:yo@sean.wtf[yo@sean.wtf] +
Toot at me at https://kolektiva.social/web/@sc[@sc@kolektiva.social] +
Tweet at me at https://twitter.com/yoseanwtf[@yoseanwtf]
{empty} +
{empty} +