Font updates
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shared.css
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shared.css
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@import url("https://fonts.googleapis.com/css2?family=Rowdies:wght@300;400;700&family=Source+Serif+Pro:wght@200;300;400;600;700;900&family=Barlow:wght@100;200;300;400;500;600;700;800;900&family=Barlow+Condensed:wght@100;200;300;400;500;600;700;800;900&family=Barlow+Semi+Condensed:wght@100;200;300;400;500;600;700;800;900");
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@import url("https://fonts.googleapis.com/css2?family=Rowdies:wght@300;400;700&family=Barlow:wght@100;200;300;400;500;600;700;800;900&family=Barlow+Condensed:wght@100;200;300;400;500;600;700;800;900&family=Barlow+Semi+Condensed:wght@100;200;300;400;500;600;700;800;900");
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:root {
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--font-family: "Source Serif Pro";
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--font-family: "Barlow";
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--font-family-display: "Rowdies";
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--font-family-display-inner: "Barlow Semi Condensed";
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--font-family-display-inner: "Barlow Condensed";
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--font-family-display-deep: "Barlow Condensed";
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--font-family-highlight: "Barlow";
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--font-family-lead: "Barlow Semi Condensed";
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--font-family-game-name: "Rowdies";
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--black: #333333;
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--base-font-size: 18px;
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--font-family-blockquote: "Barlow Semi Condensed";
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@ -35,13 +36,13 @@ h6,
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#toctitle,
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.sidebarblock > .content > .title {
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color: var(--black);
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text-transform: uppercase;
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}
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h1,
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h2 {
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font-family: var(--font-family-display);
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font-weight: 400;
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text-transform: uppercase;
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}
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h3,
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@ -72,11 +73,12 @@ h6 {
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}
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.game-name {
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font-family: var(--font-family-game-name);
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text-transform: uppercase;
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}
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.game-name-display {
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font-weight: bold;
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font-weight: 900;
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}
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.exampleblock.example-of-play p {
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@ -9,7 +9,7 @@ Sean-Patrick Ortencio Clayton <yo@sean.wtf>
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:toc: right
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:stylesheet: doc.css
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:game-name-plain: pass:quotes[[.game-name]#THE CYBERDARK FUTURE#]
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:game-name-plain: pass:quotes[[.game-name.game-name-display]#THE CYBERDARK FUTURE#]
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:game-name: pass:quotes[[.game-name.game-name-display]#THE CYBERDARK FUTURE#]
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:city-name: Cardinal
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:character-type: Cyberpunk
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@ -30,7 +30,7 @@ Paying for the game is _also_ always cool and appreciated, but eh, times certain
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If you see this on a shelf in a bookstore for sale, feel free to steal it if you don't feel like paying for it!
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I probably can't do anything if you get caught, though, so be careful!
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{game-name-plain} +
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The Cyberdark Future +
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🄯 2022 Sean-Patrick Ortencio Clayton. All rights reversed.
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*THIS MACHINE KILLS CAPITALISTS.*
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@ -52,9 +52,6 @@ Now go on and have fun!
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[discrete]
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== Acknowledgements
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Based on https://www.bladesinthedark.com/[*Blades in the Dark*] by John Harper,
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licensed for our use under the https://creativecommons.org/licenses/by/3.0/[Creative Commons Attribution 3.0 Unported license].
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*Sean-Patrick Ortencio Clayton* +
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All-around cool guy · The dude who made this game.
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@ -153,8 +150,6 @@ The main choice they'll make during character creation is picking their Playbook
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==== The Crew
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==== Touchstones
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{game-name-plain} makes no claim to invent the cyberpunk setting.
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@ -178,13 +173,14 @@ To Listen to::
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_Clockwork_ by Hyper ·
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_BREAK LAW_ by Boys Noize and Skrillex ·
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_Takyon_ by Death Grips ·
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Honestly just look up the genre "Heavy Synthwave" and you'll be set.
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=== Playing the Game
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==== What You Need to Play
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- Two to four players and one game master.
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- At least six d6s.
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- Two six-sided dice (d6).
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- Printed character sheets and crew sheets, reference sheets, and neighborhood sheets.
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- The core rules (what you're reading right now).
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- Paper, index cards, and note-taking materials, while not absolutely necessary, are useful.
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@ -273,9 +269,9 @@ A rule element will look like this: [.rules-el]#Example#
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=== Crew Creation
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[discrete]
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==== Step 1: Choose Your Mindset
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==== Step 1: Choose Your Drive
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Your crew's mindset determines how your crew gains Crew EXP.
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Your crew's drive determines how your crew gains Crew EXP.
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It also acts as an indicator of what the feel of your game will be like.
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There are three to choose from.
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@ -287,7 +283,7 @@ Fight Back::
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Pure Chaos::
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You just want to see the world burn.
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_What happened to your crew that solidified their mindset?_
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_What happened to your crew that solidified their drive?_
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[discrete]
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===== To Become Legends
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