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Get rid of game-name-plain

This commit is contained in:
🎷🐢 S. P. O. Clayton 2022-09-18 00:24:35 -04:00
parent f8eb04b78d
commit 72011b3bee
Signed by: sean
SSH Key Fingerprint: SHA256:zkuPrRvkEDiQQv1Y5yScWa6I4zhj+eiv7XnP8pxIxVU
2 changed files with 12 additions and 17 deletions

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@ -75,9 +75,6 @@ h6 {
.game-name {
font-family: var(--font-family-game-name);
text-transform: uppercase;
}
.game-name-display {
font-weight: 900;
}

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@ -9,8 +9,7 @@ Sean-Patrick Ortencio Clayton <yo@sean.wtf>
:toc: right
:stylesheet: doc.css
:game-name-plain: pass:quotes[[.game-name.game-name-display]#THE CYBERDARK FUTURE#]
:game-name: pass:quotes[[.game-name.game-name-display]#THE CYBERDARK FUTURE#]
:game-name: pass:quotes[[.game-name]#THE CYBERDARK FUTURE#]
:city-name: Cardinal
:character-type: Cyberpunk
:character-type-plural: Cyberpunks
@ -67,14 +66,14 @@ For making me as cool as I am.
[.lead]
{game-name} is a cyberpunk tabletop roleplaying game (RPG) in which you and other players come together to discover a cybernetic-fueled punk narrative of daring criminals facing a world oppressed by massive governments and corporations, filled with violent gangs, rogue AI, and other dangerous and deadly threats on the streets of the neon-bleeding {city-name}.
{game-name-plain} is, more importantly, a narrative-driven game where the players tell a story through risk-taking choices and actions.
{game-name} is, more importantly, a narrative-driven game where the players tell a story through risk-taking choices and actions.
=== This is a Roleplaying Game
{game-name} is an interactive narrative where one of the players, the Game Master (GM),
describes the situation and surroundings as well as keeping things dramatic and fast-paced,
while the other players take on the roles of the player characters (PCs) take the form of a [.rules-el]#Crew# who drive the story and act to overcome challenges.
Lurking around every corner in {game-name-plain} could be a corporate agent looking to blackmail you,
Lurking around every corner in {game-name} could be a corporate agent looking to blackmail you,
a rogue artificial intelligence virus wanting to take over your cyberdeck,
a gang of ripperjax figuring out how hard it'd be to take off your cybernetic arm mods,
or even a lost android looking for the meaning of life,
@ -96,15 +95,15 @@ After they complete the [.rules-el]#Gig#, success or failure, they will take par
In [.rules-el]#Downtime#, the PCs do activities like spending the earnings of their [.rules-el]#Gigs#, [.rules-el]#Craft# items, expand their [.rules-el]#Crew's# influence, and make decisions when faced with the consequences of the [.rules-el]#Gig# they just finished.
The story the players tell can be told in as little as a single session, often called a "`one-shot,`" over a handful sessions, or it can even take many sessions, known as a "`campaign,`" to complete.
A good rule-of-thumb for campaign lengths in {game-name-plain} is that you shouldn't exceed (roughly) 20 [.rules-el]#Gigs#.
A good rule-of-thumb for campaign lengths in {game-name} is that you shouldn't exceed (roughly) 20 [.rules-el]#Gigs#.
The final few [.rules-el]#Gigs# the Crew performs should give them an opportunity to leave their mark on {city-name} in a climactic finish.
==== The Players
In a game of {game-name-plain}, all of the people involved is a player, including the Game Master.
In a game of {game-name}, all of the people involved is a player, including the Game Master.
Typically, though, people make the distinction between the GM and the others, calling them the players.
The players will work together to create their crew and then individually create their Player Characters.
A PC in {game-name-plain} is a {character-type}.
A PC in {game-name} is a {character-type}.
A {character-type} is a criminal who undertakes dangerous and deadly jobs.
Players give life to their PC, giving them interesting traits and pushing their luck to the limit.
*This is the task given to each player.*
@ -152,7 +151,7 @@ The main choice they'll make during character creation is picking their Playbook
==== Touchstones
{game-name-plain} makes no claim to invent the cyberpunk setting.
{game-name} makes no claim to invent the cyberpunk setting.
There is a long and rich history of cyberpunk media that you and others can enjoy which should give an idea of the themes, aesthetic, and philosophy this game builds upon.
To Watch::
@ -229,7 +228,7 @@ while also making an effort to keep it easy as a rules reference during play, no
The early chapters are all about understanding what the game is, creating a crew, and then creating characters--players will get the most out of these.
The final chapters are meant to be useful for the Game Master.
They bring into detail the setting of the game, as well as a dedicated chapter to game mastery tips and philosphy for {game-name-plain}.
They bring into detail the setting of the game, as well as a dedicated chapter to game mastery tips and philosphy for {game-name}.
Here is a summary of the chapters you will find in this document.
[discrete]
@ -558,9 +557,8 @@ I'm gonna murder all of you fucks if it's the last thing I do!
The typefaces you have seen are:
* https://www.magictype.in/portfolio/rowdy/[*Rowdy Pro*] used mostly for the main headings and {game-name-plain} logo.
* https://tribby.com/fonts/barlow/[*Barlow*] used for headings and leading text.
* https://adobe-fonts.github.io/source-serif/[*Source Serif Pro*] used for most of the text in read-heavy scenarios.
* https://www.magictype.in/portfolio/rowdy/[*Rowdy Pro*] used mostly for the main headings and the logo for {game-name}.
* https://tribby.com/fonts/barlow/[*Barlow*] used for most headings, leading text, and body text.
These are all free and open source fonts.
@ -574,9 +572,9 @@ https://vscodium.com/[VSCodium] on
https://archlinux.org/[Arch]
https://en.wikipedia.org/wiki/Linux[Linux].
The logo for {game-name-plain} is created with https://inkscape.org/[Inkscape].
The logo for {game-name} is created with https://inkscape.org/[Inkscape].
You can find the source code of {game-name-plain} at {url-repo}.
You can find the source code of {game-name} at {url-repo}.
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