Get rid of game-name-plain
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@ -75,9 +75,6 @@ h6 {
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.game-name {
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font-family: var(--font-family-game-name);
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text-transform: uppercase;
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}
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.game-name-display {
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font-weight: 900;
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}
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@ -9,8 +9,7 @@ Sean-Patrick Ortencio Clayton <yo@sean.wtf>
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:toc: right
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:stylesheet: doc.css
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:game-name-plain: pass:quotes[[.game-name.game-name-display]#THE CYBERDARK FUTURE#]
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:game-name: pass:quotes[[.game-name.game-name-display]#THE CYBERDARK FUTURE#]
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:game-name: pass:quotes[[.game-name]#THE CYBERDARK FUTURE#]
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:city-name: Cardinal
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:character-type: Cyberpunk
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:character-type-plural: Cyberpunks
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@ -67,14 +66,14 @@ For making me as cool as I am.
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[.lead]
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{game-name} is a cyberpunk tabletop roleplaying game (RPG) in which you and other players come together to discover a cybernetic-fueled punk narrative of daring criminals facing a world oppressed by massive governments and corporations, filled with violent gangs, rogue AI, and other dangerous and deadly threats on the streets of the neon-bleeding {city-name}.
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{game-name-plain} is, more importantly, a narrative-driven game where the players tell a story through risk-taking choices and actions.
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{game-name} is, more importantly, a narrative-driven game where the players tell a story through risk-taking choices and actions.
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=== This is a Roleplaying Game
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{game-name} is an interactive narrative where one of the players, the Game Master (GM),
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describes the situation and surroundings as well as keeping things dramatic and fast-paced,
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while the other players take on the roles of the player characters (PCs) take the form of a [.rules-el]#Crew# who drive the story and act to overcome challenges.
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Lurking around every corner in {game-name-plain} could be a corporate agent looking to blackmail you,
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Lurking around every corner in {game-name} could be a corporate agent looking to blackmail you,
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a rogue artificial intelligence virus wanting to take over your cyberdeck,
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a gang of ripperjax figuring out how hard it'd be to take off your cybernetic arm mods,
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or even a lost android looking for the meaning of life,
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@ -96,15 +95,15 @@ After they complete the [.rules-el]#Gig#, success or failure, they will take par
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In [.rules-el]#Downtime#, the PCs do activities like spending the earnings of their [.rules-el]#Gigs#, [.rules-el]#Craft# items, expand their [.rules-el]#Crew's# influence, and make decisions when faced with the consequences of the [.rules-el]#Gig# they just finished.
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The story the players tell can be told in as little as a single session, often called a "`one-shot,`" over a handful sessions, or it can even take many sessions, known as a "`campaign,`" to complete.
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A good rule-of-thumb for campaign lengths in {game-name-plain} is that you shouldn't exceed (roughly) 20 [.rules-el]#Gigs#.
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A good rule-of-thumb for campaign lengths in {game-name} is that you shouldn't exceed (roughly) 20 [.rules-el]#Gigs#.
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The final few [.rules-el]#Gigs# the Crew performs should give them an opportunity to leave their mark on {city-name} in a climactic finish.
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==== The Players
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In a game of {game-name-plain}, all of the people involved is a player, including the Game Master.
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In a game of {game-name}, all of the people involved is a player, including the Game Master.
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Typically, though, people make the distinction between the GM and the others, calling them the players.
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The players will work together to create their crew and then individually create their Player Characters.
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A PC in {game-name-plain} is a {character-type}.
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A PC in {game-name} is a {character-type}.
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A {character-type} is a criminal who undertakes dangerous and deadly jobs.
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Players give life to their PC, giving them interesting traits and pushing their luck to the limit.
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*This is the task given to each player.*
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@ -152,7 +151,7 @@ The main choice they'll make during character creation is picking their Playbook
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==== Touchstones
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{game-name-plain} makes no claim to invent the cyberpunk setting.
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{game-name} makes no claim to invent the cyberpunk setting.
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There is a long and rich history of cyberpunk media that you and others can enjoy which should give an idea of the themes, aesthetic, and philosophy this game builds upon.
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To Watch::
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@ -229,7 +228,7 @@ while also making an effort to keep it easy as a rules reference during play, no
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The early chapters are all about understanding what the game is, creating a crew, and then creating characters--players will get the most out of these.
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The final chapters are meant to be useful for the Game Master.
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They bring into detail the setting of the game, as well as a dedicated chapter to game mastery tips and philosphy for {game-name-plain}.
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They bring into detail the setting of the game, as well as a dedicated chapter to game mastery tips and philosphy for {game-name}.
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Here is a summary of the chapters you will find in this document.
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[discrete]
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@ -558,9 +557,8 @@ I'm gonna murder all of you fucks if it's the last thing I do!
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The typefaces you have seen are:
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* https://www.magictype.in/portfolio/rowdy/[*Rowdy Pro*] used mostly for the main headings and {game-name-plain} logo.
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* https://tribby.com/fonts/barlow/[*Barlow*] used for headings and leading text.
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* https://adobe-fonts.github.io/source-serif/[*Source Serif Pro*] used for most of the text in read-heavy scenarios.
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* https://www.magictype.in/portfolio/rowdy/[*Rowdy Pro*] used mostly for the main headings and the logo for {game-name}.
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* https://tribby.com/fonts/barlow/[*Barlow*] used for most headings, leading text, and body text.
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These are all free and open source fonts.
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@ -574,9 +572,9 @@ https://vscodium.com/[VSCodium] on
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https://archlinux.org/[Arch]
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https://en.wikipedia.org/wiki/Linux[Linux].
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The logo for {game-name-plain} is created with https://inkscape.org/[Inkscape].
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The logo for {game-name} is created with https://inkscape.org/[Inkscape].
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You can find the source code of {game-name-plain} at {url-repo}.
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You can find the source code of {game-name} at {url-repo}.
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<<<
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