13vaults/vaults/monsters/bronze-golem.yml

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_id: "tda4lMHYL8KKDAmp"
name: "Bronze Golem"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/construct.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 22
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 21
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 17
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 190
min: 0
max: 190
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 11
mod: 11
level:
type: "Number"
label: "Level"
value: 7
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "blocker"
type: "String"
label: "Role"
size:
value: "large"
type: "String"
label: "Size"
type:
value: "construct"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 7
min: 0
max: 12
token:
flags: {}
name: "Bronze Golem"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/construct.webp"
width: 2
height: 2
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "jjY1Ki8MIZjOnlKT"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "Q9cAmJ90WiB2NQ3H"
flags: {}
name: "Gong-like fists of bronze"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 12]] vs. AC ([[2]] attacks)"
hit:
type: ""
label: "Hit"
value: "[[20]] damage"
hit1:
type: ""
label: "Hit"
name: "Natural even hit against a target in heavy armor"
value: "The target is *dazed* (save ends)."
hit2:
type: ""
label: "Hit"
name: "Natural odd hit against a target in light armor or no armor"
value: "The target takes [[10]] extra damage."
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: ""
label: "Hit"
name: "Miss"
value: "[[4d6]] damage."
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "HxZtIHLVNZEfZfxd"
flags: {}
name: "Golem immunity"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Non-organic golems are immune to effects. They cant be *dazed*, *weakened*, *confused*, made *vulnerable*, or touched by ongoing damage. You can damage a golem, but thats about it."
group:
type: "String"
label: "Group"
value: ""
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "fv28H9RGknIocwUB"
flags: {}
name: "Hidden flaw"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "An enemy who hits the bronze golem with a natural 18+ attack roll can roll a DC 25 skill check using Intelligence or Wisdom to notice the bronze golems hidden flaw! On a success, until the end of the battle, the golem loses its damage resistance and becomes *vulnerable* to all attacks (against each enemy informed of the flaw)."
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "P7IL55olHtkNOuJe"
flags: {}
name: "Resist damage 18+"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When an attack targets this creature, the attacker must roll a natural 18+ on the attack roll or it only deals half damage."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "T2gFHVndhVD7kw51"
flags: {}
name: "Percussion resonance"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When the escalation die reaches 3+, the bronze golem gains a bonus to its first gong-like fists of bronze attack roll each turn equal to the number of attacks made against it so far that turn. (Each turn is separate, not cumulative.)"
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
- _id: "jawzR6z8oHDjEMRz"
flags: {}
name: "Spiky"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When an enemy engaged with the bronze golem misses it with a melee attack, that enemy takes [[2d12]] damage."
group:
type: "String"
label: "Group"
value: ""
sort: 500000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}