341 lines
7.3 KiB
YAML
341 lines
7.3 KiB
YAML
_id: "tda4lMHYL8KKDAmp"
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name: "Bronze Golem"
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type: "Npc"
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img: "systems/archmage/assets/icons/tokens/monsters/construct.webp"
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system:
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attributes:
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attackMod:
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type: "Number"
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value: 0
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critMod:
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atk:
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type: "Number"
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value: 0
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def:
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type: "Number"
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value: 0
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ac:
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type: "Number"
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label: "Armor Class"
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value: 22
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base: 10
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min: 0
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pd:
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type: "Number"
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label: "Physical Defense"
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value: 21
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base: 10
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min: 0
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md:
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type: "Number"
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label: "Mental Defense"
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value: 17
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base: 10
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min: 0
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hp:
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type: "Number"
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label: "Hit Points"
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value: 190
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min: 0
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max: 190
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temp: 0
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tempmax: 0
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base: 10
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automatic: true
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init:
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type: "Number"
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label: "Initiative Modifier"
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value: 11
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mod: 11
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level:
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type: "Number"
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label: "Level"
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value: 7
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min: 0
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max: 12
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disengage: 11
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disengageBonus: 0
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saves:
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bonus: 0
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disengageBonus: 0
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deathFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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lastGaspFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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recoveries:
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type: "Number"
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label: "Recoveries"
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value: 8
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max: 8
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dice: "d8"
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escalation:
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value: 6
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details:
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alignment:
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type: "String"
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label: "Alignment"
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biography:
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type: "String"
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label: "Biography"
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flavor:
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value: ""
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role:
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value: "blocker"
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type: "String"
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label: "Role"
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size:
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value: "large"
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type: "String"
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label: "Size"
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type:
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value: "construct"
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type: "String"
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label: "Type"
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resistance:
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value: ""
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type: "String"
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label: "Resistance"
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vulnerability:
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value: ""
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type: "String"
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label: "Vulnerability"
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level:
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type: "Number"
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label: "Level"
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value: 7
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min: 0
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max: 12
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token:
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flags: {}
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name: "Bronze Golem"
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displayName: 0
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img: "systems/archmage/assets/icons/tokens/monsters/construct.webp"
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width: 2
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height: 2
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scale: 1
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lockRotation: false
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rotation: 0
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vision: false
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dimSight: 0
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brightSight: 0
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dimLight: 0
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brightLight: 0
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sightAngle: 0
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lightAngle: 360
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lightAlpha: 1
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actorId: "jjY1Ki8MIZjOnlKT"
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actorLink: false
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actorData: {}
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disposition: -1
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displayBars: 0
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bar1:
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attribute: null
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bar2:
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attribute: null
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randomImg: false
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mirrorX: false
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mirrorY: false
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alpha: 1
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light:
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alpha: 0.5
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angle: 0
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bright: 0
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coloration: 1
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dim: 0
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gradual: true
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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animation:
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speed: 5
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intensity: 5
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reverse: false
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darkness:
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min: 0
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max: 1
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items:
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- _id: "Q9cAmJ90WiB2NQ3H"
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flags: {}
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name: "Gong-like fists of bronze"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 12]] vs. AC ([[2]] attacks)"
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hit:
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type: ""
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label: "Hit"
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value: "[[20]] damage"
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hit1:
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type: ""
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label: "Hit"
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name: "Natural even hit against a target in heavy armor"
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value: "The target is *dazed* (save ends)."
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hit2:
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type: ""
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label: "Hit"
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name: "Natural odd hit against a target in light armor or no armor"
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value: "The target takes [[10]] extra damage."
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: ""
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label: "Hit"
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name: "Miss"
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value: "[[4d6]] damage."
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sort: 0
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "HxZtIHLVNZEfZfxd"
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flags: {}
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name: "Golem immunity"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "Non-organic golems are immune to effects. They can’t be *dazed*, *weakened*, *confused*, made *vulnerable*, or touched by ongoing damage. You can damage a golem, but that’s about it."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 100000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "fv28H9RGknIocwUB"
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flags: {}
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name: "Hidden flaw"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "An enemy who hits the bronze golem with a natural 18+ attack roll can roll a DC 25 skill check using Intelligence or Wisdom to notice the bronze golem’s hidden flaw! On a success, until the end of the battle, the golem loses its damage resistance and becomes *vulnerable* to all attacks (against each enemy informed of the flaw)."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 200000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "P7IL55olHtkNOuJe"
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flags: {}
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name: "Resist damage 18+"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When an attack targets this creature, the attacker must roll a natural 18+ on the attack roll or it only deals half damage."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 300000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "T2gFHVndhVD7kw51"
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flags: {}
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name: "Percussion resonance"
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type: "nastierSpecial"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When the escalation die reaches 3+, the bronze golem gains a bonus to its first gong-like fists of bronze attack roll each turn equal to the number of attacks made against it so far that turn. (Each turn is separate, not cumulative.)"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 400000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "jawzR6z8oHDjEMRz"
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flags: {}
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name: "Spiky"
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type: "nastierSpecial"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When an enemy engaged with the bronze golem misses it with a melee attack, that enemy takes [[2d12]] damage."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 500000
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effects: []
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folder: null
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permission:
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default: 0
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effects: []
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folder: null
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sort: 100001
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permission:
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default: 0
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flags:
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archmage: {}
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