Stuff :)
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[discrete]
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=== Changelog
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[discrete]
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== Version 1.0.0
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[.lead]
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Released: 2022-06-09
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Initial release.
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@ -10,10 +10,8 @@ Working Draft 2022-06-09
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:icons: image
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:icontype: svg
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:iconsdir: assets/icons/
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:stylesheet: assets/styles/conflict-web.css
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ifdef::env-web-pdf[]
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:icons: image
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:icontype: svg
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:iconsdir: assets/icons/
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:stylesheet: assets/styles/conflict-print.css
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endif::[]
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@ -144,12 +142,13 @@ Terrain features are set up on the battle map before the mission begins.
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[discrete]
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=== Scout Troopers
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[.lead]
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Hello World!
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These may be the coolest troopers known to man.
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[%header,stripes=even,cols="1,1,1,1,2,4",grid=none]
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[%header,stripes=even,cols="1,1,1,1,1,2,2",grid=none]
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|===
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| DT | Rating | MAB | RAB | Str / Dex / Int / Wis | Traits
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| AC | DT | Rating | MAB | RAB | Str / Dex / Int / Wis | Traits
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| 5+
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| 1
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| 4
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| +2
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@ -157,15 +156,25 @@ Hello World!
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| +2 / +1 / +0 / +0
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| Trooper, Marksman
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6+a|
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7+a|
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icon:one-action[width=20,alt=One Action] *My Name is Sean* Bah Gawd you instantly win the game.
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'''
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*Favored Terrain* Do not take speed penalties when moving through Urban terrain. +
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*Calm* This unit reduces their suppression condition by 2 each round. +
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*Calm* This unit reduces their suppression condition by 2 at the end of their initiative. +
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*Sharpshooter* Automatically become Aiming 2 when taking the Aim action.
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|===
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Armor Class [AC]::
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Damage Threshold [DT]:: The amount of damage a token in the unit can sustain.
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Rating:: The unit Rating.
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Melee Attack Bonus [MAB]:: Number you add to your roll when doing a melee attack check.
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Ranged Attack Bonus [RAB]:: Number you add to your roll when doing a ranged attack check.
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Strength [Str]:: Represents the physical strength a token in the unit has.
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Dexterity [Dex]:: Represents the agile, finesse, and quickness a token in the unit has.
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Intelligence [Int]:: Represents the smarts, knowledge, and intellect a token in the unit has.
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Wisdom [Wis]:: Represents the mental fortitude, instincts, and willpower a token in the unit has.
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== The Engagement Round
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=== The Initiative Phase
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@ -188,46 +197,35 @@ icon:one-action[width=20,alt=One Action] *My Name is Sean* Bah Gawd you instantl
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<<<
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ifdef::env-web-pdf[]
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[index]
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== Index
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<<<
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endif::[]
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<<<
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[glossary]
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== Conditions
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[glossary]
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== Traits
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Aiming::
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Your unit makes an effort to be more precise with their actions.
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The aiming condition always includes a value.
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You get to re-roll attack checks made by this unit when the result is less than or equal to this value.
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Unless otherwise specified, at the end of this unit's initiative, the value of your unit's aiming condition decreases by 1.
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[glossary]
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[horizontal]
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abberation::
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Aberrations are creatures from beyond the planes or corruptions of the natural order.
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acid::
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Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.
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beast::
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A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast.
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Unlike an animal, a beast might be able to speak and reason.
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Fatigued::
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You are exhausted.
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You take a -1 status penalty to
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<<<
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[%notitle]
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== Backmatter
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=== Changelog
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<<<
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[discrete]
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===== Version 1.0.0
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ifdef::env-web-pdf[]
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Released date: 2022-06-09
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Initial release.
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include::CHANGELOG.adoc[]
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<<<
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endif::[]
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=== Credits
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Created by Sean-Patrick Ortencio Clayton.
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@ -1,7 +1,9 @@
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{
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"name": "@conflict/core-rules-document",
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"scripts": {
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"build": "rm -rf out/*.pdf; asciidoctor-web-pdf core-rules-document.adoc -D out -o 'Core Rules Document.pdf'"
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"clean": "rm -rf out/*",
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"build:web": "asciidoctor core-rules-document.adoc -D out -o 'Core Rules Document.html'",
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"build:book": "asciidoctor-web-pdf core-rules-document.adoc -D out -o 'Core Rules Document.pdf'"
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},
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"dependencies": {
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"@asciidoctor/core": "^2.2.6",
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