371 lines
7.8 KiB
YAML
371 lines
7.8 KiB
YAML
_id: "7zv0bhbdj3Sy8ypo"
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name: "Centaur Ranger"
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type: "Npc"
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img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
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system:
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attributes:
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attackMod:
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type: "Number"
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value: 0
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critMod:
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atk:
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type: "Number"
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value: 0
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def:
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type: "Number"
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value: 0
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ac:
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type: "Number"
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label: "Armor Class"
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value: 22
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base: 10
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min: 0
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pd:
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type: "Number"
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label: "Physical Defense"
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value: 20
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base: 10
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min: 0
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md:
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type: "Number"
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label: "Mental Defense"
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value: 16
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base: 10
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min: 0
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hp:
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type: "Number"
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label: "Hit Points"
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value: 85
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min: 0
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max: 85
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temp: 0
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tempmax: 0
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base: 10
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automatic: true
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init:
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type: "Number"
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label: "Initiative Modifier"
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value: 13
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mod: 13
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level:
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type: "Number"
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label: "Level"
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value: 6
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min: 0
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max: 12
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disengage: 11
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disengageBonus: 0
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saves:
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bonus: 0
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disengageBonus: 0
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deathFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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lastGaspFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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recoveries:
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type: "Number"
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label: "Recoveries"
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value: 8
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max: 8
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dice: "d8"
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escalation:
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value: 6
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details:
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alignment:
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type: "String"
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label: "Alignment"
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biography:
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type: "String"
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label: "Biography"
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flavor:
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value: ""
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role:
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value: "archer"
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type: "String"
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label: "Role"
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size:
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value: "normal"
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type: "String"
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label: "Size"
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type:
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value: "humanoid"
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type: "String"
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label: "Type"
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resistance:
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value: ""
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type: "String"
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label: "Resistance"
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vulnerability:
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value: ""
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type: "String"
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label: "Vulnerability"
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level:
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type: "Number"
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label: "Level"
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value: 6
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min: 0
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max: 12
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token:
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flags: {}
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name: "Centaur Ranger"
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displayName: 0
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img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
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width: 1
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height: 1
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scale: 1
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lockRotation: false
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rotation: 0
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vision: false
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dimSight: 0
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brightSight: 0
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dimLight: 0
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brightLight: 0
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sightAngle: 0
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lightAngle: 360
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lightAlpha: 1
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actorId: "ZUN7zlWyTD0W7WlM"
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actorLink: false
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actorData: {}
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disposition: -1
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displayBars: 0
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bar1:
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attribute: null
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bar2:
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attribute: null
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randomImg: false
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mirrorX: false
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mirrorY: false
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alpha: 1
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light:
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alpha: 0.5
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angle: 0
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bright: 0
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coloration: 1
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dim: 0
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gradual: true
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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animation:
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speed: 5
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intensity: 5
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reverse: false
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darkness:
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min: 0
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max: 1
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items:
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- _id: "X5J5tQMroxQcRgRx"
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flags: {}
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name: "Twin scimitars"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 10]] vs. AC ([[2]] attacks)"
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hit:
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type: ""
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label: "Hit"
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value: "[[10]] damage"
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hit1:
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type: "String"
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label: "Hit"
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hit2:
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type: "String"
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label: "Hit"
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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sort: 0
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "4C2Aq3KPY7AQa0Oj"
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flags: {}
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name: "R: Longbow"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 11]] vs. AC"
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hit:
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type: ""
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label: "Hit"
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value: "[[20]] damage"
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hit1:
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type: ""
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label: "Hit"
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name: "Natural even hit"
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value: "The centaur ranger can take an additional move action this turn."
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hit2:
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type: ""
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label: "Hit"
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name: "Natural 16+"
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value: "The centaur ranger can make a second (but not a third) longbow attack this turn as a free action."
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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sort: 100000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "NSDyg3w7Or8Wi2Hv"
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flags: {}
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name: "R: Pinning volley"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "Limited use: 2/battle."
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 11]] vs. AC ([[2]] attacks)"
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hit:
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type: ""
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label: "Hit"
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value: "[[8]] damage, and the target is *hampered* until the end of its next turn"
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hit1:
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type: ""
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label: "Hit"
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name: "Natural 18+"
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value: "The target is *stuck* (save ends) instead of *hampered*."
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hit2:
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type: "String"
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label: "Hit"
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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sort: 200000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "glmbPCBoVJUzxtq3"
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flags: {}
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name: "Moving combatant"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "The centaur ranger gains a +4 AC bonus against opportunity attacks and only takes half damage from opportunity attacks that hit it. When an enemy makes an opportunity attack against it and misses, that enemy takes [[10]] damage from a counter-attack."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 300000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "MetbNxo51SW6Iwr4"
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flags: {}
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name: "Terrain familiarity"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "Once each round when the escalation die is odd, the centaur ranger can make use of the area’s terrain to its advantage as a free action. It can choose either to gain a +2 attack bonus for its attacks that turn, or to gain a +2 bonus to all defenses against the next attack that targets it by using a flashy or tricky maneuver (leaping off a rock over an enemy, stirring up a hornet’s nest near an attacker, etc.). The target of its attack or a creature attacking it when it attempts this stunt rolls a normal save; on a success, the bonus is negated."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 400000
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effects: []
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folder: null
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permission:
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default: 0
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effects: []
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folder: null
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sort: 100001
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permission:
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default: 0
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flags:
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archmage: {}
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