13vaults/vaults/monsters/bone-devil-osyluth.yml

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_id: "kIMBOvK9yRdLY32D"
name: "Bone Devil (Osyluth)"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/devil.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 26
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 23
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 23
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 320
min: 0
max: 320
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 12
mod: 12
level:
type: "Number"
label: "Level"
value: 9
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "troop"
type: "String"
label: "Role"
size:
value: "large"
type: "String"
label: "Size"
type:
value: "devil"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 9
min: 0
max: 12
token:
flags: {}
name: "Bone Devil (Osyluth)"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/devil.webp"
width: 2
height: 2
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "i2jOnR8K1vMlt4jZ"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "PmSwVna23sX8T5A0"
flags: {}
name: "Bone claw"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 14]] vs. AC"
hit:
type: ""
label: "Hit"
value: "[[80]] damage, and the bone devil can make a doom venom sting attack as a free action."
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "I1sztcRVoVmifv2w"
flags: {}
name: "Doom venom sting"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 14]] vs. PD"
hit:
type: ""
label: "Hit"
value: "[[20]] damage, and the target cant use recoveries, even involuntarily (save ends)"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "jkFrBainHMZ4sTs0"
flags: {}
name: "R: Bone javelin"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 14]] vs. AC"
hit:
type: ""
label: "Hit"
value: "[[50]] damage"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "GE3uDdDh6ydX2DNf"
flags: {}
name: "Devils due (Free!)"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When you choose to add the escalation die to an attack against a bone devil, one bone devil in the battle can teleport to a nearby location it can see as a move action once later this battle. Multiple attacks accumulate into multiple possible move action teleports for any bone devils in the battle."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "pfDCYbBlF0pnhgME"
flags: {}
name: "Resist fire 13+"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When a fire attack targets this creature, the attacker must roll a natural 13+ on the attack roll or it only deals half damage."
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
- _id: "Kyll0syEbf8WcdeV"
flags: {}
name: "Mana venom"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The devils doom venom sting attack also negates one spell effect created by the target until the target is able to use recoveries again. (The effect isnt canceled, only suppressed until the target saves.)"
group:
type: "String"
label: "Group"
value: ""
sort: 500000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}