49 lines
4.1 KiB
Plaintext
49 lines
4.1 KiB
Plaintext
---
|
|
title: Savage
|
|
source: Dark Pacts & Ancient Secrets p.69
|
|
quote: |
|
|
When I first laid eyes on a savage...
|
|
I knew my time was over.
|
|
quote_source: The last words of a dying man along the road, circa 13a.53
|
|
lead: |-
|
|
Low armor, extremely high damage. A martial who just keeps on hitting—literally.
|
|
---
|
|
|
|
## Level Progression
|
|
|
|
| Savage Level | Total Hit Points | Total Feats | Frenzy Powers | Pool Avail. | Frenzy Dice on Hit | Maximum Frenzy Pool | Level-Up Ability Bonuses | Ability Score Damage Bonus |
|
|
| ------------ | ----------------------- | ---------------------------------------- | ------------- | ----------- | ------------------ | ------------------- | ------------------------ | -------------------------- |
|
|
| 1 | (8 + CON mod) × 3 | 1 adventurer | 3 | 1st level | 1d4 | 3d4 | | ability modifier |
|
|
| 2 | (8 + CON mod) × 3 | 2 adventurer | 4 | 1st level | 1d6 | 3d6 | | ability modifier |
|
|
| 3 | (8 + CON mod) × 3 | 3 adventurer | 4 | 3rd level | 1d8 | 3d8 | | ability modifier |
|
|
| 4 | (8 + CON mod) × 3 | 4 adventurer | 5 | 3rd level | 1d10 | 3d10 | +1 to 3 abilities | ability modifier |
|
|
| 5 | (8 + CON mod) × 3 | 4 adventurer<br />1 champion | 5 | 5th level | 2d6 | 6d6 | | 2 × ability modifier |
|
|
| 6 | (8 + CON mod) × 3 | 4 adventurer<br />2 champion | 5 | 5th level | 2d8 | 6d8 | | 2 × ability modifier |
|
|
| 7 | (8 + CON mod) × 3 | 4 adventurer<br />3 champion | 6 | 7th level | 2d10 | 6d10 | +1 to 3 abilities | 2 × ability modifier |
|
|
| 8 | (8 + CON mod) × 3 | 4 adventurer<br />3 champion<br />1 epic | 6 | 7th level | 4d6 | 12d6 | | 3 × ability modifier |
|
|
| 9 | (8 + CON mod) × 3 | 4 adventurer<br />3 champion<br />2 epic | 6 | 9th level | 4d8 | 12d8 | | 3 × ability modifier |
|
|
| 10 | (8 + CON mod) × 3 | 4 adventurer<br />3 champion<br />3 epic | 7 | 9th level | 4d10 | 12d10 | +1 to 3 abilities | 3 × ability modifier |
|
|
|
|
## Class Features
|
|
|
|
### Frenzy Dice
|
|
|
|
With each hit you score in a battle, you build up a pool of frenzy dice.
|
|
You add these dice to damage, but you can also expend them to fuel your powers or heal yourself.
|
|
|
|
You start each battle with zero frenzy dice.
|
|
Whenever you hit with a melee attack or a thrown weapon ranged attack, you gain frenzy dice at the end of that turn.
|
|
Only the first hit counts, multiple hits in one turn still only grant you frenzy dice once.
|
|
At first level, you gain a single <Vault.Dice>d4</Vault.Dice>.
|
|
The die increases by one step each level, as per the level progression table.
|
|
At 5th level, you gain two dice, and at 8th level, four.
|
|
|
|
The frenzy dice you gain are added to your frenzy pool.
|
|
You can keep adding frenzy dice until you reach the maximum, which is three times the dice you gain per hit.
|
|
|
|
When an attack or power uses your current frenzy dice, the pool is referred to as FRENZY (similar to WEAPON for your weapon damage dice).
|
|
Most importantly, you add FRENZY to damage when you hit with a basic melee attack.
|
|
Using FRENZY does not expend the dice; they remain in your pool.
|
|
However, there are two uses that expend your frenzy dice.
|
|
One is to pay the cost of your frenzy powers, the other is your frenzied healing class feature below.
|