13vaults/vaults/monsters/watch-skull.yml

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_id: "oAEMq1TPWP4krDgZ"
name: "Watch Skull"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/undead.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 16
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 11
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 16
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 20
min: 0
max: 20
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 9
mod: 9
level:
type: "Number"
label: "Level"
value: 1
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "troop"
type: "String"
label: "Role"
size:
value: "normal"
type: "String"
label: "Size"
type:
value: "undead"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 1
min: 0
max: 12
token:
flags: {}
name: "Watch Skull"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/undead.webp"
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "BeVA3P3E1WCv2sQj"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "2RPKH13e6EWfJWnK"
flags: {}
name: "C: Screech"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 8]] vs. MD ([[1d3]] random nearby creatures)"
hit:
type: ""
label: "Hit"
value: "[[4]] psychic damage"
hit1:
type: ""
label: "Hit"
name: "Natural 16+"
value: "The target is *stuck* (save ends)."
hit2:
type: ""
label: "Hit"
name: "Natural roll is equal to or lower than the escalation die"
value: "[[1d3]] nearby enemies hear the alarm and join the battle. The creatures attracted by the constant screeching are (usually) level 1 mooks of a type that would be appropriate for the skulls location."
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "jFrwBjDymb1rvjxw"
flags: {}
name: "Immobile"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The skull cant hop, jump, roll, or fly. It cant even move its jaw."
group:
type: "String"
label: "Group"
value: ""
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "FEjwe6GmHTxBnJgJ"
flags: {}
name: "Lost opportunity"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "This creature cant make opportunity attacks."
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "rX6DOAsELVI71jqU"
flags: {}
name: "Allies"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Creatures that have been mystically “keyed” to the skull arent affected by its screech attack."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "GXYNslJocOK5AWqJ"
flags: {}
name: "Gem eyes"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The skull can sense the unseen and things from beyond the world. A wizard using a blur spell, a rogue shadow walking, and other similar abilities offer no protection from the skull and its screech attack. (If the PCs come up with a plausible tactic to bypass the skull, give the skull a normal save to detect them.)"
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
- _id: "dqwlI77cCea23Oyf"
flags: {}
name: "Move-triggered"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When an enemy near the skull uses a move action to move, the skull can make a screech attack against that creature as a free action that interrupts the move. The skull can use this ability twice per round. Shadow walking, teleporting, and other non-standard modes of movement will trigger the screech attack."
group:
type: "String"
label: "Group"
value: ""
sort: 500000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}