339 lines
7.2 KiB
YAML
339 lines
7.2 KiB
YAML
_id: "oAEMq1TPWP4krDgZ"
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name: "Watch Skull"
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type: "Npc"
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img: "systems/archmage/assets/icons/tokens/monsters/undead.webp"
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system:
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attributes:
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attackMod:
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type: "Number"
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value: 0
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critMod:
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atk:
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type: "Number"
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value: 0
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def:
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type: "Number"
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value: 0
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ac:
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type: "Number"
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label: "Armor Class"
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value: 16
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base: 10
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min: 0
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pd:
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type: "Number"
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label: "Physical Defense"
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value: 11
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base: 10
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min: 0
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md:
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type: "Number"
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label: "Mental Defense"
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value: 16
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base: 10
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min: 0
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hp:
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type: "Number"
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label: "Hit Points"
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value: 20
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min: 0
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max: 20
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temp: 0
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tempmax: 0
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base: 10
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automatic: true
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init:
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type: "Number"
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label: "Initiative Modifier"
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value: 9
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mod: 9
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level:
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type: "Number"
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label: "Level"
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value: 1
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min: 0
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max: 12
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disengage: 11
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disengageBonus: 0
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saves:
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bonus: 0
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disengageBonus: 0
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deathFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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lastGaspFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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recoveries:
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type: "Number"
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label: "Recoveries"
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value: 8
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max: 8
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dice: "d8"
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escalation:
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value: 6
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details:
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alignment:
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type: "String"
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label: "Alignment"
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biography:
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type: "String"
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label: "Biography"
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flavor:
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value: ""
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role:
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value: "troop"
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type: "String"
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label: "Role"
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size:
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value: "normal"
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type: "String"
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label: "Size"
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type:
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value: "undead"
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type: "String"
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label: "Type"
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resistance:
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value: ""
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type: "String"
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label: "Resistance"
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vulnerability:
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value: ""
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type: "String"
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label: "Vulnerability"
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level:
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type: "Number"
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label: "Level"
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value: 1
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min: 0
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max: 12
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token:
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flags: {}
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name: "Watch Skull"
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displayName: 0
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img: "systems/archmage/assets/icons/tokens/monsters/undead.webp"
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width: 1
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height: 1
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scale: 1
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lockRotation: false
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rotation: 0
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vision: false
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dimSight: 0
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brightSight: 0
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dimLight: 0
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brightLight: 0
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sightAngle: 0
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lightAngle: 360
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lightAlpha: 1
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actorId: "BeVA3P3E1WCv2sQj"
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actorLink: false
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actorData: {}
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disposition: -1
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displayBars: 0
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bar1:
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attribute: null
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bar2:
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attribute: null
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randomImg: false
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mirrorX: false
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mirrorY: false
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alpha: 1
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light:
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alpha: 0.5
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angle: 0
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bright: 0
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coloration: 1
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dim: 0
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gradual: true
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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animation:
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speed: 5
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intensity: 5
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reverse: false
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darkness:
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min: 0
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max: 1
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items:
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- _id: "2RPKH13e6EWfJWnK"
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flags: {}
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name: "C: Screech"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 8]] vs. MD ([[1d3]] random nearby creatures)"
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hit:
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type: ""
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label: "Hit"
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value: "[[4]] psychic damage"
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hit1:
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type: ""
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label: "Hit"
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name: "Natural 16+"
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value: "The target is *stuck* (save ends)."
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hit2:
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type: ""
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label: "Hit"
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name: "Natural roll is equal to or lower than the escalation die"
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value: "[[1d3]] nearby enemies hear the alarm and join the battle. The creatures attracted by the constant screeching are (usually) level 1 mooks of a type that would be appropriate for the skull’s location."
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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sort: 0
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "jFrwBjDymb1rvjxw"
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flags: {}
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name: "Immobile"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "The skull can’t hop, jump, roll, or fly. It can’t even move its jaw."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 100000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "FEjwe6GmHTxBnJgJ"
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flags: {}
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name: "Lost opportunity"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "This creature can’t make opportunity attacks."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 200000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "rX6DOAsELVI71jqU"
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flags: {}
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name: "Allies"
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type: "nastierSpecial"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "Creatures that have been mystically “keyed” to the skull aren’t affected by its screech attack."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 300000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "GXYNslJocOK5AWqJ"
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flags: {}
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name: "Gem eyes"
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type: "nastierSpecial"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "The skull can sense the unseen and things from beyond the world. A wizard using a blur spell, a rogue shadow walking, and other similar abilities offer no protection from the skull and its screech attack. (If the PCs come up with a plausible tactic to bypass the skull, give the skull a normal save to detect them.)"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 400000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "dqwlI77cCea23Oyf"
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flags: {}
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name: "Move-triggered"
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type: "nastierSpecial"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When an enemy near the skull uses a move action to move, the skull can make a screech attack against that creature as a free action that interrupts the move. The skull can use this ability twice per round. Shadow walking, teleporting, and other non-standard modes of movement will trigger the screech attack."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 500000
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effects: []
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folder: null
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permission:
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default: 0
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effects: []
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folder: null
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sort: 100001
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permission:
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default: 0
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flags:
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archmage: {}
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