13vaults/vaults/monsters/swarm-prince.yml

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_id: "BCD5OYYBgE1bkSoL"
name: "Swarm Prince"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 19
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 18
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 16
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 80
min: 0
max: 80
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 9
mod: 9
level:
type: "Number"
label: "Level"
value: 5
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "spoiler"
type: "String"
label: "Role"
size:
value: "normal"
type: "String"
label: "Size"
type:
value: "humanoid"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 5
min: 0
max: 12
token:
flags: {}
name: "Swarm Prince"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "PxjwQ9e4pG1jeAsu"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "9ZJQMFnWUBfAXXDv"
flags: {}
name: "Palm strike"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 10]] vs. PD"
hit:
type: ""
label: "Hit"
value: "[[10]] damage, and [[10]] ongoing poison damage"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: ""
label: "Hit"
name: "Miss"
value: "[[5]] damage."
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "DiNHfrybpaTO1fSG"
flags: {}
name: "R: Royal blessing"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Limited use: The swarm prince can use this ability only when the escalation die is even."
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 10]] vs. MD"
hit:
type: ""
label: "Hit"
value: "[[15]] negative energy damage, and if one or more Woven have been slain this battle, return one Woven to life in the location where it died"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "UvnrNhv4eJbyX1P1"
flags: {}
name: "C: Hush my darling"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Limited use: 1/battle, and the ability recharges when the swarm prince hits with palm strike."
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 10]] vs. MD (the nearby conscious enemy with the fewest hit points)"
hit:
type: ""
label: "Hit"
value: "[[5]] psychic damage, and the target is *unconscious* (hard save ends, 16+; it also ends if the target takes [[15]] damage)"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "j4M9LDlZZyZZoxw6"
flags: {}
name: "Surrounded by friends"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The swarm prince gains a +1 bonus to all defenses for each nearby Woven."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "Eg4r5VfvwZCmfdyk"
flags: {}
name: "Give me your heart"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When the prince drops an enemy to 0 hit points or lower, he will move next to that creature and attempt to remove the targets heart. The creature must begin making last gasp saves as he cuts their chest open. On the fourth failure, the prince takes the heart and the target dies and becomes undead under his control. If the prince is *stunned* or moved away from the creature and cant return to it on his turn, the creature doesnt have to make a last gasp save that turn."
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}