13vaults/vaults/monsters/stone-golem.yml

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_id: "bHj1BM922d78837Z"
name: "Stone Golem"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/construct.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 25
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 23
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 18
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 280
min: 0
max: 280
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 11
mod: 11
level:
type: "Number"
label: "Level"
value: 8
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "blocker"
type: "String"
label: "Role"
size:
value: "large"
type: "String"
label: "Size"
type:
value: "construct"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 8
min: 0
max: 12
token:
flags: {}
name: "Stone Golem"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/construct.webp"
width: 2
height: 2
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "IeVs993SJ5gGX8Cm"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "6t4ETxURi6MQVjd4"
flags: {}
name: "Massive stone fists"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 12]] vs. AC ([[2]] attacks)"
hit:
type: ""
label: "Hit"
value: "[[35]] damage"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: ""
label: "Hit"
name: "Miss"
value: "[[15]] damage."
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "XqnKD7LEdoedGIWg"
flags: {}
name: "Finishing smash"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 14]] vs. AC ([[1]] staggered enemy)"
hit:
type: ""
label: "Hit"
value: "[[80]] damage, and the golem pops the target off it and moves it a short distance away from the golem"
hit1:
type: ""
label: "Hit"
name: "Natural even hit or miss"
value: "[[20]] damage, and the target is *hampered* (save ends)."
hit2:
type: ""
label: "Hit"
name: "Natural odd hit or miss"
value: "[[20]] damage, and the target is *dazed* (save ends)."
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "8jqVnyBeyWwwYeMw"
flags: {}
name: "Golem immunity"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Non-organic golems are immune to effects. They cant be *dazed*, *weakened*, *confused*, made *vulnerable*, or touched by ongoing damage. You can damage a golem, but thats about it."
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "UtDxNjXc1Ugo3BC2"
flags: {}
name: "Former idol"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Evoke the powers of an ancient cultures strange rites by giving the stone golem any weird power you wish. If youre *stuck* for inspiration, consider starting with random abilities from the demons that arent related to energy or the cone of cold from the ogre mage."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}