13vaults/vaults/monsters/soul-flenser.yml

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_id: "7aZQJ3hIvQT276zZ"
name: "Soul Flenser"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/aberration.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 25
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 21
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 23
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 180
min: 0
max: 180
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 15
mod: 15
level:
type: "Number"
label: "Level"
value: 9
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "spoiler"
type: "String"
label: "Role"
size:
value: "normal"
type: "String"
label: "Size"
type:
value: "aberration"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 9
min: 0
max: 12
token:
flags: {}
name: "Soul Flenser"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/aberration.webp"
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "oG5IPnhAJ6OHjzk5"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "5Vp6dMSsHITkWs1a"
flags: {}
name: "Soul flensing tentacles"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 14]] vs. PD"
hit:
type: ""
label: "Hit"
value: "[[30]] damage"
hit1:
type: ""
label: "Hit"
name: "Natural even hit, or any hit against a *weakened*, *stunned*, or *confused* target"
value: "Randomly select one of the targets limited-use powers or spells. The soul flenser flenses it away, removing it from the target until that creature regains it via a successful connection to the oversoul (see below)."
hit2:
type: ""
label: "Hit"
name: "Natural 3, 6, or 9"
value: "The target is *confused* (save ends)."
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "h3ee7KdPAxfhFvA2"
flags: {}
name: "C: Soul blast"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 14]] vs. MD ([[1d4]] nearby enemies in a group)"
hit:
type: ""
label: "Hit"
value: "[[35]] psychic damage"
hit1:
type: ""
label: "Hit"
name: "Natural even hit"
value: "The target is *weakened* (save ends)."
hit2:
type: ""
label: "Hit"
name: "Natural odd hit"
value: "If the target is already *weakened*, its also *stunned* until end of its next turn."
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
hitt3:
type: ""
label: "Hit"
name: "Natural 3, 6, or 9"
value: "The target is *confused* (save ends)."
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "lZvRafmYhc3db0sT"
flags: {}
name: "Connection to the Oversoul"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When a creature slays a soul flenser, it can roll a hard save (16+). If it succeeds, the creature regains one power it has had flensed away."
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "tS9bOfjmizjct98O"
flags: {}
name: "Intellect fortress"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When an enemy misses the soul flenser with an attack against MD, that attacker takes half the miss damage, if any."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "VUj4Y9GjzQYW2Ki6"
flags: {}
name: "Underkraken teleport"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "A soul flenser that has successfully flensed at least once can (and usually will, provided some of its enemies are *confused*, *weakened*, or *stunned*) use a standard action to prepare itself to teleport. Once it does this, during its next turn it can use a move action to teleport back to its home underkraken, no matter how distant, leaving the battle behind. Soul flensers fighting beside or within their underkraken cant use this ability; theyre already home."
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
- _id: "ae6HPcVT132DqyJh"
flags: {}
name: "Flensing escalator"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The soul flenser gains an attack bonus equal to the escalation die against creatures that have had one or more powers flensed away."
group:
type: "String"
label: "Group"
value: ""
sort: 500000
effects: []
folder: null
permission:
default: 0
- _id: "NmMiaXwyreVka1bI"
flags: {}
name: "Oversoul control"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "While *confused* by a soul flensers effect, a creature that has had a power flensed away can use and re-use that limited power against their erstwhile allies, if the GM sees how to use the power in a useful way."
group:
type: "String"
label: "Group"
value: ""
sort: 600000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}