13vaults/vaults/monsters/slime-skull.yml

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_id: "bdnU0tvBUnpTFWXy"
name: "Slime-Skull"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/undead.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 18
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 10
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 18
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 36
min: 0
max: 36
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 5
mod: 5
level:
type: "Number"
label: "Level"
value: 3
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "spoiler"
type: "String"
label: "Role"
size:
value: "normal"
type: "String"
label: "Size"
type:
value: "undead"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 3
min: 0
max: 12
token:
flags: {}
name: "Slime-Skull"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/undead.webp"
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "40B8RiZ6uUQxCt3A"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "JYrTOUMh0qnj3txV"
flags: {}
name: "Slam"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 10]] vs. AC"
hit:
type: ""
label: "Hit"
value: "[[7]] damage"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "HJD5luCkpPQLghP9"
flags: {}
name: "C: Grasping slime tendrils"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 10]] vs. PD ([[1]] nearby enemy)"
hit:
type: ""
label: "Hit"
value: "[[7]] acid damage"
hit1:
type: ""
label: "Hit"
name: "Natural 16+"
value: "The target takes [[3]] extra acid damage and is *stuck* (hard save ends, 16+)."
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "VOWpqP0JjFvyN2YI"
flags: {}
name: "Acidic"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When a creature is engaged with the slime-skull or *stuck* from its grasping slime tendrils attack at the start of its turn, it takes [[3]] acid damage."
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "VX8JTR9VxfNKjndz"
flags: {}
name: "Slimy blastback"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When an enemy engaged with the slime-skull hits it with a melee attack, the slime-skull fires a blast of acidic slime back at that creature, which takes [[1d4]] acid damage."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "umJ0Amx5xX6RzKJM"
flags: {}
name: "Slow"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "This creature is slow. It only moves when the escalation die is odd or 6+."
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
- _id: "JtYpho3t2B3qNQlt"
flags: {}
name: "Wall-crawler"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "A slime-skull can climb on ceilings and walls as easily as it moves on the ground."
group:
type: "String"
label: "Group"
value: ""
sort: 500000
effects: []
folder: null
permission:
default: 0
- _id: "xlFFIsCnlb9AFDz0"
flags: {}
name: "Breeder"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "If the slime-skull kills a creature, it takes that creatures head as a standard action and attempts to escape (it can squeeze through gaps as small as the skull). The slain creature cant be resurrected until its skull is recovered because its spirit is now trapped within the skull. If the PCs dont track down the slime-skull before their next full heal-up (or within a day), the stolen skull will transform into another slime-skull. Attempts to resurrect the creature become much more difficult, perhaps even impossible, at that point."
group:
type: "String"
label: "Group"
value: ""
sort: 600000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}