13vaults/vaults/monsters/skin-devil.yml

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_id: "M5nyJFcL4b7AGiLC"
name: "Skin Devil"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/devil.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 17
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 16
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 16
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 28
min: 0
max: 28
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 6
mod: 6
level:
type: "Number"
label: "Level"
value: 2
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "troop"
type: "String"
label: "Role"
size:
value: "normal"
type: "String"
label: "Size"
type:
value: "devil"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 2
min: 0
max: 12
token:
flags: {}
name: "Skin Devil"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/devil.webp"
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "cHbBJ0Yqk05fE0ZX"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "6S9eZHOJH7YKgJVt"
flags: {}
name: "Fleshy limb"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 7]] vs. AC"
hit:
type: ""
label: "Hit"
value: "[[6]] damage"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "kZqpNKpgzAX1PXz0"
flags: {}
name: "Stay whole"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "At the start of its turn, a skin devil heals 8 hp. If it doesnt heal up to its maximum hit points, it loses its ability to heal from this ability until the end of the battle."
group:
type: "String"
label: "Group"
value: ""
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "YdVil6AGGrxk8cpA"
flags: {}
name: "Structural collapse"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "While the skin devil is staggered, when an enemy damages it, it loses an additional 4 hp as the hapless thing fails to hold its boneless, bulky mass together."
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "DE9YCywrApG1ytEC"
flags: {}
name: "Weakling"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When building battles using this monster, it only counts as half a normal monster."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "PQsMZq3rFTIjzpsJ"
flags: {}
name: "Free-form covert ability—Unnoticed"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The skin devil is routinely able to pass through civilized areas without alerting dogs, bouncers, city guards, or passersby. If the thing attacks, thats when you notice that its not a human but a monstrous pile of flesh. In addition to passing unnoticed in crowds, it uses its fluid shape to sneak through hidden places, and it doesnt make much noise unless it wants to. PCs looking for the devil wont find it unless they have some special information or advantage, and even then its a hard check (DC 25). Normally when PCs think they have the devil cornered, it escapes through a tight exit that it had previously identified."
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}