341 lines
8.1 KiB
YAML
341 lines
8.1 KiB
YAML
_id: "iUm1b4A0ImYbnjV9"
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name: "Shadow Thief"
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type: "Npc"
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img: "systems/archmage/assets/icons/tokens/monsters/dragon-black.webp"
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system:
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attributes:
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attackMod:
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type: "Number"
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value: 0
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critMod:
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atk:
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type: "Number"
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value: 0
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def:
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type: "Number"
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value: 0
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ac:
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type: "Number"
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label: "Armor Class"
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value: 25
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base: 10
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min: 0
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pd:
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type: "Number"
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label: "Physical Defense"
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value: 20
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base: 10
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min: 0
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md:
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type: "Number"
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label: "Mental Defense"
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value: 16
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base: 10
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min: 0
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hp:
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type: "Number"
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label: "Hit Points"
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value: 38
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min: 0
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max: 38
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temp: 0
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tempmax: 0
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base: 10
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automatic: true
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init:
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type: "Number"
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label: "Initiative Modifier"
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value: 17
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mod: 17
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level:
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type: "Number"
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label: "Level"
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value: 8
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min: 0
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max: 12
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disengage: 11
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disengageBonus: 0
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saves:
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bonus: 0
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disengageBonus: 0
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deathFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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lastGaspFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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recoveries:
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type: "Number"
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label: "Recoveries"
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value: 8
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max: 8
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dice: "d8"
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escalation:
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value: 6
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details:
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alignment:
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type: "String"
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label: "Alignment"
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biography:
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type: "String"
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label: "Biography"
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flavor:
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value: ""
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role:
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value: "mook"
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type: "String"
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label: "Role"
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size:
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value: "normal"
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type: "String"
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label: "Size"
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type:
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value: "dragon"
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type: "String"
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label: "Type"
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resistance:
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value: ""
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type: "String"
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label: "Resistance"
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vulnerability:
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value: ""
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type: "String"
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label: "Vulnerability"
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level:
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type: "Number"
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label: "Level"
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value: 8
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min: 0
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max: 12
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token:
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flags: {}
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name: "Shadow Thief"
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displayName: 0
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img: "systems/archmage/assets/icons/tokens/monsters/dragon-black.webp"
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width: 1
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height: 1
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scale: 1
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lockRotation: false
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rotation: 0
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vision: false
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dimSight: 0
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brightSight: 0
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dimLight: 0
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brightLight: 0
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sightAngle: 0
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lightAngle: 360
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lightAlpha: 1
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actorId: "mtHS0c7wc5ViMmOO"
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actorLink: false
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actorData: {}
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disposition: -1
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displayBars: 0
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bar1:
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attribute: null
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bar2:
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attribute: null
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randomImg: false
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mirrorX: false
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mirrorY: false
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alpha: 1
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light:
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alpha: 0.5
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angle: 0
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bright: 0
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coloration: 1
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dim: 0
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gradual: true
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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animation:
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speed: 5
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intensity: 5
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reverse: false
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darkness:
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min: 0
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max: 1
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items:
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- _id: "Womv1rOzaayhqpsJ"
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flags: {}
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name: "Shadow strangulation"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 13]] vs. PD"
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hit:
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type: ""
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label: "Hit"
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value: "[[20]] psychic damage"
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hit1:
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type: ""
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label: "Hit"
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name: "Natural 16+"
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value: "The target takes [[20]] negative energy damage, and the shadow thief can make a shadow possession attack as a free action (but see group ability)."
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hit2:
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type: "String"
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label: "Hit"
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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sort: 0
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "PBoAEKXqjD6i7KSQ"
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flags: {}
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name: "[Group ability] C: Shadow possession"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 13]] vs. MD ([[1]] enemy hit by shadow strangulation)"
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hit:
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type: ""
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label: "Hit"
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value: "The shadow thief “crawls inside” the target. The target is *confused* (save ends), and the shadow thief can’t be the target of an attack or effect until it’s forced from the target’s body when that creature saves against the confusion effect."
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hit1:
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type: "String"
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label: "Hit"
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hit2:
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type: "String"
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label: "Hit"
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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sort: 100000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "X2nLQLDzLXyJ93kG"
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flags: {}
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name: "Group ability"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "For every four shadow thieves in the battle (round up), one of them can use shadow possession during the battle."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 200000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "whYiXKoaxi59nlmF"
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flags: {}
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name: "Shadow thievery"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "The shadow thief is an extension of the shadow dragon, not really a separate entity. When it drops to 0 hp, it flees back to the shadow dragon and merges with it. When this happens, if there is at least one enemy engaged with that shadow thief, the thief chooses one enemy engaged with it. Roll a [[d20]]; on a 16+, the shadow thief steals a random magic item from the chosen enemy as it flees back to the dragon (but see stop…thief below). Stolen items are replaced with shadowy duplicates that work until the end of the battle then fade to nothingness. The items can be recovered if the dragon is slain in the same battle."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 300000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "JX8X8PQ2JG3pQXG6"
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flags: {}
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name: "Stop…thief! When a shadow thief steals an item, the creature it steals from can choose to prevent the theft, but at a cost. If the natural d20 thievery roll was odd, the target of the thievery attempt can choose to keep the item but become *hampered* (save ends) as they wrestle with the shadow. If the natural thievery roll was even, the target has the same choice, but it’s a hard save (16+) to end the hampered effect."
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "Stop…thief! When a shadow thief steals an item, the creature it steals from can choose to prevent the theft, but at a cost. If the natural [[d20]] thievery roll was odd, the target of the thievery attempt can choose to keep the item but become *hampered* (save ends) as they wrestle with the shadow. If the natural thievery roll was even, the target has the same choice, but it’s a hard save (16+) to end the hampered effect."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 400000
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effects: []
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folder: null
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permission:
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default: 0
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effects: []
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folder: null
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sort: 100001
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permission:
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default: 0
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flags:
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archmage: {}
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