13vaults/vaults/monsters/shadow-thief.yml

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_id: "iUm1b4A0ImYbnjV9"
name: "Shadow Thief"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/dragon-black.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 25
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 20
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 16
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 38
min: 0
max: 38
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 17
mod: 17
level:
type: "Number"
label: "Level"
value: 8
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "mook"
type: "String"
label: "Role"
size:
value: "normal"
type: "String"
label: "Size"
type:
value: "dragon"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 8
min: 0
max: 12
token:
flags: {}
name: "Shadow Thief"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/dragon-black.webp"
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "mtHS0c7wc5ViMmOO"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "Womv1rOzaayhqpsJ"
flags: {}
name: "Shadow strangulation"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 13]] vs. PD"
hit:
type: ""
label: "Hit"
value: "[[20]] psychic damage"
hit1:
type: ""
label: "Hit"
name: "Natural 16+"
value: "The target takes [[20]] negative energy damage, and the shadow thief can make a shadow possession attack as a free action (but see group ability)."
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "PBoAEKXqjD6i7KSQ"
flags: {}
name: "[Group ability] C: Shadow possession"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 13]] vs. MD ([[1]] enemy hit by shadow strangulation)"
hit:
type: ""
label: "Hit"
value: "The shadow thief “crawls inside” the target. The target is *confused* (save ends), and the shadow thief cant be the target of an attack or effect until its forced from the targets body when that creature saves against the confusion effect."
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "X2nLQLDzLXyJ93kG"
flags: {}
name: "Group ability"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "For every four shadow thieves in the battle (round up), one of them can use shadow possession during the battle."
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "whYiXKoaxi59nlmF"
flags: {}
name: "Shadow thievery"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The shadow thief is an extension of the shadow dragon, not really a separate entity. When it drops to 0 hp, it flees back to the shadow dragon and merges with it. When this happens, if there is at least one enemy engaged with that shadow thief, the thief chooses one enemy engaged with it. Roll a [[d20]]; on a 16+, the shadow thief steals a random magic item from the chosen enemy as it flees back to the dragon (but see stop…thief below). Stolen items are replaced with shadowy duplicates that work until the end of the battle then fade to nothingness. The items can be recovered if the dragon is slain in the same battle."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "JX8X8PQ2JG3pQXG6"
flags: {}
name: "Stop…thief! When a shadow thief steals an item, the creature it steals from can choose to prevent the theft, but at a cost. If the natural d20 thievery roll was odd, the target of the thievery attempt can choose to keep the item but become *hampered* (save ends) as they wrestle with the shadow. If the natural thievery roll was even, the target has the same choice, but its a hard save (16+) to end the hampered effect."
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Stop…thief! When a shadow thief steals an item, the creature it steals from can choose to prevent the theft, but at a cost. If the natural [[d20]] thievery roll was odd, the target of the thievery attempt can choose to keep the item but become *hampered* (save ends) as they wrestle with the shadow. If the natural thievery roll was even, the target has the same choice, but its a hard save (16+) to end the hampered effect."
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}