13vaults/vaults/monsters/shadow-dragon.yml

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_id: "2aX994HRJMOg5RRb"
name: "Shadow Dragon"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/dragon-black.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 25
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 22
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 22
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 260
min: 0
max: 260
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 13
mod: 13
level:
type: "Number"
label: "Level"
value: 8
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "caster"
type: "String"
label: "Role"
size:
value: "large"
type: "String"
label: "Size"
type:
value: "dragon"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 8
min: 0
max: 12
token:
flags: {}
name: "Shadow Dragon"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/dragon-black.webp"
width: 2
height: 2
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "SWkIHHbHyQWUn3qg"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "16bu71tqURwAFtXh"
flags: {}
name: "Shadow claws"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 13]] vs. AC"
hit:
type: ""
label: "Hit"
value: "[[50]] psychic damage"
hit1:
type: ""
label: "Hit"
name: "Natural 16+"
value: "The target is *confused* (hard save ends, 16+)."
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "rrr1B5zKqXgOZLU8"
flags: {}
name: "C: Nightmare breath"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Limited use: 1/battle, but the ability recharges when the dragon is staggered. If it hasnt already made a nightmare breath attack when it becomes staggered, the dragon makes the attack as a free action and then the breath recharges."
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 12]] vs. MD ([[1d3]] nearby or far away enemies)"
hit:
type: ""
label: "Hit"
value: "[[60]] negative energy damage, and the target becomes a living shadow (hard save ends, 16+)"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "IdApCcUtVbJO8YVC"
flags: {}
name: "Living shadow"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "While a living shadow, the target cant physically interact with or gain aid from companions or aid them (including healing, bonuses, and effects) but is otherwise “normal.”"
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "7tEZ2EiNyDdxHuGy"
flags: {}
name: "Made of shadow"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The shadow dragon perceives the invisible, is unaffected by the blur spell, and ignores illusions. Rogues attempting to shadow walk near a shadow dragon end up in the dragons belly (save ends). While there, they are *helpless* and take [[2d12]] damage at the start of each of their turns until they save and fall back out of shadow."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "dYhXvbO56WM1pWUY"
flags: {}
name: "Shadowy escalation"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When in poorly lit areas of shadow, the dragon adds the escalation die to its attack rolls. Complete darkness or bright daylight negates the ability."
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
- _id: "6XnYidGuu6L2hn69"
flags: {}
name: "On Holy Ground"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "While on “holy ground” such as a temple or consecrated shrine, all hard saves against shadow dragon effects become normal saves. As a standard action, a cleric who invokes the gods can produce a similar anti-shadow effect in the nearby area until the start of their next turn, or they can turn hard saves against shadow dragon abilities to easy saves if that area is already on holy ground. Shadow dragons try to avoid holy ground, and shadow thieves can only enter it while possessing victims and will flee once the possession ends. Its up to the GM what counts as “holy ground” in their game."
group:
type: "String"
label: "Group"
value: ""
sort: 500000
effects: []
folder: null
permission:
default: 0
- _id: "HS1PJMBFdu1qiclC"
flags: {}
name: "Shadow illusions"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "As a standard action, the dragon can appear to be humanoid, usually disguising itself as an unthreatening old man in a cloak (DC 35 to detect). Daylight will show the illusion for what it is—an insubstantial dragon. Dragons with a Book of Many Faces will have perfect humanoid disguises. Dropping the illusion is a free action."
group:
type: "String"
label: "Group"
value: ""
sort: 600000
effects: []
folder: null
permission:
default: 0
- _id: "y24qJJU5bXiIIclZ"
flags: {}
name: "Shadowy phasing"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When the escalation die is even, natural odd attack rolls against the dragon automatically miss. When the escalation die is odd, natural even attack rolls against the dragon automatically miss. Attacks that deal holy damage ignore this ability."
group:
type: "String"
label: "Group"
value: ""
sort: 700000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}