407 lines
9.6 KiB
YAML
407 lines
9.6 KiB
YAML
_id: "2aX994HRJMOg5RRb"
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name: "Shadow Dragon"
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type: "Npc"
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img: "systems/archmage/assets/icons/tokens/monsters/dragon-black.webp"
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system:
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attributes:
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attackMod:
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type: "Number"
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value: 0
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critMod:
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atk:
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type: "Number"
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value: 0
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def:
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type: "Number"
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value: 0
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ac:
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type: "Number"
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label: "Armor Class"
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value: 25
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base: 10
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min: 0
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pd:
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type: "Number"
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label: "Physical Defense"
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value: 22
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base: 10
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min: 0
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md:
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type: "Number"
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label: "Mental Defense"
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value: 22
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base: 10
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min: 0
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hp:
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type: "Number"
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label: "Hit Points"
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value: 260
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min: 0
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max: 260
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temp: 0
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tempmax: 0
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base: 10
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automatic: true
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init:
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type: "Number"
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label: "Initiative Modifier"
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value: 13
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mod: 13
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level:
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type: "Number"
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label: "Level"
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value: 8
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min: 0
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max: 12
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disengage: 11
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disengageBonus: 0
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saves:
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bonus: 0
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disengageBonus: 0
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deathFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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lastGaspFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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recoveries:
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type: "Number"
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label: "Recoveries"
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value: 8
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max: 8
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dice: "d8"
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escalation:
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value: 6
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details:
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alignment:
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type: "String"
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label: "Alignment"
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biography:
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type: "String"
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label: "Biography"
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flavor:
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value: ""
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role:
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value: "caster"
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type: "String"
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label: "Role"
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size:
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value: "large"
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type: "String"
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label: "Size"
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type:
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value: "dragon"
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type: "String"
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label: "Type"
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resistance:
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value: ""
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type: "String"
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label: "Resistance"
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vulnerability:
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value: ""
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type: "String"
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label: "Vulnerability"
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level:
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type: "Number"
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label: "Level"
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value: 8
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min: 0
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max: 12
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token:
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flags: {}
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name: "Shadow Dragon"
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displayName: 0
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img: "systems/archmage/assets/icons/tokens/monsters/dragon-black.webp"
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width: 2
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height: 2
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scale: 1
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lockRotation: false
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rotation: 0
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vision: false
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dimSight: 0
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brightSight: 0
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dimLight: 0
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brightLight: 0
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sightAngle: 0
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lightAngle: 360
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lightAlpha: 1
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actorId: "SWkIHHbHyQWUn3qg"
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actorLink: false
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actorData: {}
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disposition: -1
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displayBars: 0
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bar1:
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attribute: null
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bar2:
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attribute: null
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randomImg: false
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mirrorX: false
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mirrorY: false
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alpha: 1
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light:
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alpha: 0.5
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angle: 0
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bright: 0
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coloration: 1
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dim: 0
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gradual: true
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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animation:
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speed: 5
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intensity: 5
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reverse: false
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darkness:
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min: 0
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max: 1
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items:
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- _id: "16bu71tqURwAFtXh"
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flags: {}
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name: "Shadow claws"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 13]] vs. AC"
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hit:
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type: ""
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label: "Hit"
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value: "[[50]] psychic damage"
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hit1:
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type: ""
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label: "Hit"
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name: "Natural 16+"
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value: "The target is *confused* (hard save ends, 16+)."
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hit2:
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type: "String"
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label: "Hit"
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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sort: 0
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "rrr1B5zKqXgOZLU8"
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flags: {}
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name: "C: Nightmare breath"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "Limited use: 1/battle, but the ability recharges when the dragon is staggered. If it hasn’t already made a nightmare breath attack when it becomes staggered, the dragon makes the attack as a free action and then the breath recharges."
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 12]] vs. MD ([[1d3]] nearby or far away enemies)"
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hit:
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type: ""
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label: "Hit"
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value: "[[60]] negative energy damage, and the target becomes a living shadow (hard save ends, 16+)"
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hit1:
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type: "String"
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label: "Hit"
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hit2:
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type: "String"
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label: "Hit"
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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sort: 100000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "IdApCcUtVbJO8YVC"
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flags: {}
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name: "Living shadow"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "While a living shadow, the target can’t physically interact with or gain aid from companions or aid them (including healing, bonuses, and effects) but is otherwise “normal.”"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 200000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "7tEZ2EiNyDdxHuGy"
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flags: {}
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name: "Made of shadow"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "The shadow dragon perceives the invisible, is unaffected by the blur spell, and ignores illusions. Rogues attempting to shadow walk near a shadow dragon end up in the dragon’s belly (save ends). While there, they are *helpless* and take [[2d12]] damage at the start of each of their turns until they save and fall back out of shadow."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 300000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "dYhXvbO56WM1pWUY"
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flags: {}
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name: "Shadowy escalation"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When in poorly lit areas of shadow, the dragon adds the escalation die to its attack rolls. Complete darkness or bright daylight negates the ability."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 400000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "6XnYidGuu6L2hn69"
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flags: {}
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name: "On Holy Ground"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "While on “holy ground” such as a temple or consecrated shrine, all hard saves against shadow dragon effects become normal saves. As a standard action, a cleric who invokes the gods can produce a similar anti-shadow effect in the nearby area until the start of their next turn, or they can turn hard saves against shadow dragon abilities to easy saves if that area is already on holy ground. Shadow dragons try to avoid holy ground, and shadow thieves can only enter it while possessing victims and will flee once the possession ends. It’s up to the GM what counts as “holy ground” in their game."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 500000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "HS1PJMBFdu1qiclC"
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flags: {}
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name: "Shadow illusions"
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type: "nastierSpecial"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "As a standard action, the dragon can appear to be humanoid, usually disguising itself as an unthreatening old man in a cloak (DC 35 to detect). Daylight will show the illusion for what it is—an insubstantial dragon. Dragons with a Book of Many Faces will have perfect humanoid disguises. Dropping the illusion is a free action."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 600000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "y24qJJU5bXiIIclZ"
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flags: {}
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name: "Shadowy phasing"
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type: "nastierSpecial"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When the escalation die is even, natural odd attack rolls against the dragon automatically miss. When the escalation die is odd, natural even attack rolls against the dragon automatically miss. Attacks that deal holy damage ignore this ability."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 700000
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effects: []
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folder: null
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permission:
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default: 0
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effects: []
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folder: null
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sort: 100001
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permission:
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default: 0
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flags:
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archmage: {}
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