13vaults/vaults/monsters/rust-monster-obliterator.yml

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_id: "HMyjkCXU6y3I1EqE"
name: "Rust Monster Obliterator"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/demon.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 19
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 15
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 72
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 72
min: 0
max: 72
temp: 0
tempmax: 0
base: 7
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 8
mod: 8
level:
type: "Number"
label: "Level"
value: 5
min: 0
max: 10
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
base: 8
automatic: true
escalation:
value: 0
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "spoiler"
type: "String"
label: "Role"
size:
value: "normal"
type: "String"
label: "Size"
type:
value: "demon"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 5
min: 0
max: 10
token:
flags: {}
name: "Rust Monster Obliterator"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/demon.webp"
tint: null
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "omBiCpJ7TWFpWwh1"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "6DQ8SbJfWc3Lzm4J"
flags: {}
name: "Caustic bite"
type: "action"
img: "icons/svg/target.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
group:
type: "String"
label: "Group"
value: ""
attack:
type: "String"
label: "Attack Roll"
value: "[[d20+10]] vs. AC ([[1]] creature wearing light armor or no armor)"
hit:
type: "String"
label: "Hit"
value: "[[18]] damage, and [[5]] ongoing acid damage"
hit1:
type: "String"
label: "Hit"
name: "Natural 14+"
value: "The target is now considered to be wearing no armor (the armor is damaged beyond repair; adjust defenses accordingly). If the targets armor is magical, the target must roll a hard save (16+). On a success, the armor isnt affected. This effect is permanent until the creature obtains new armor."
hit2:
type: "String"
label: "Hit"
name: ""
value: ""
hit3:
type: "String"
label: "Hit"
name: ""
value: ""
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
value: ""
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "PPAkROBsPZM5jOhn"
flags: {}
name: "Rusting antenna"
type: "action"
img: "icons/svg/target.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>Each time the rust monster obliterator destroys heavy armor with this attack, it gains a different random demon ability until the end of the battle (reroll duplicate abilities). (See the demon abilities table.)</p>"
group:
type: "String"
label: "Group"
value: ""
attack:
type: "String"
label: "Attack Roll"
value: "[[d20+10]] vs. PD ([[1]] creature wearing heavy armor)"
hit:
type: "String"
label: "Hit"
value: "[[10]] damage, and the target is now considered to be wearing no armor (the armor is damaged beyond repair; adjust defenses accordingly). If the targets armor is magical, the target must roll a hard save (16+). On a success, the armor isnt affected. This effect is permanent until the creature obtains new armor."
hit1:
type: "String"
label: "Hit"
name: ""
value: ""
hit2:
type: "String"
label: "Hit"
name: ""
value: ""
hit3:
type: "String"
label: "Hit"
name: ""
value: ""
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "CXGlSqn8pAhEtvJm"
flags: {}
name: "Corrupting body"
type: "trait"
img: "icons/svg/regen.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>Whenever a creature hits the rust monster with a melee weapon, the attacker must roll a save; on a failure, the weapon is destroyed. Magic weapons require an easy save (6+) instead. This effect is permanent.</p>"
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "pflITxvemkzQQLJN"
flags: {}
name: "Rust's targets"
type: "trait"
img: "icons/svg/regen.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>Magic items wielded by creatures with 100 hp or more are not affected by the rust monster&rsquo;s ability to destroy items (but the target still takes damage).</p>"
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
- _id: "AdxkUpE0uqhh7JjS"
flags: {}
name: "Saving quirks"
type: "trait"
img: "icons/svg/regen.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>Before rolling a save for a magic item, a PC can gain a +5 bonus to the save by agreeing to roleplay the item&rsquo;s quirk as a huge element of their personality until the next full heal-up. Failure to live up to this roleplaying agreement means that the item hasn&rsquo;t received the support it needs from its owner to survive the rust monster&rsquo;s destructive effects, and the item is destroyed at the end of the next battle even if its owner saved.</p>"
group:
type: "String"
label: "Group"
value: ""
sort: 500000
effects: []
folder: null
permission:
default: 0
- _id: "BYMyfllMq1KlWFIX"
flags: {}
name: "Tail whirligig"
type: "nastierSpecial"
img: "icons/svg/poison.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>When an enemy targets the rust monster obliterator with a spell, the rust monster rolls a save. On a success, the spell has no effect on the rust monster. If the rust monster is staggered, it must roll a hard save (16+) instead.</p>"
group:
type: "String"
label: "Group"
value: ""
sort: 600000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags: {}