376 lines
8.8 KiB
YAML
376 lines
8.8 KiB
YAML
_id: "HMyjkCXU6y3I1EqE"
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name: "Rust Monster Obliterator"
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type: "Npc"
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img: "systems/archmage/assets/icons/tokens/monsters/demon.webp"
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system:
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attributes:
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attackMod:
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type: "Number"
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value: 0
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critMod:
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atk:
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type: "Number"
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value: 0
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def:
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type: "Number"
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value: 0
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ac:
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type: "Number"
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label: "Armor Class"
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value: 19
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base: 10
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min: 0
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pd:
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type: "Number"
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label: "Physical Defense"
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value: 15
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base: 10
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min: 0
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md:
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type: "Number"
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label: "Mental Defense"
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value: 72
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base: 10
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min: 0
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hp:
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type: "Number"
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label: "Hit Points"
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value: 72
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min: 0
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max: 72
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temp: 0
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tempmax: 0
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base: 7
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automatic: true
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init:
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type: "Number"
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label: "Initiative Modifier"
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value: 8
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mod: 8
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level:
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type: "Number"
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label: "Level"
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value: 5
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min: 0
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max: 10
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disengage: 11
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disengageBonus: 0
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saves:
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bonus: 0
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disengageBonus: 0
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deathFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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lastGaspFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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recoveries:
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type: "Number"
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label: "Recoveries"
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value: 8
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max: 8
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dice: "d8"
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base: 8
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automatic: true
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escalation:
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value: 0
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details:
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alignment:
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type: "String"
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label: "Alignment"
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biography:
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type: "String"
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label: "Biography"
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flavor:
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value: ""
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role:
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value: "spoiler"
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type: "String"
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label: "Role"
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size:
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value: "normal"
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type: "String"
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label: "Size"
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type:
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value: "demon"
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type: "String"
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label: "Type"
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resistance:
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value: ""
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type: "String"
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label: "Resistance"
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vulnerability:
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value: ""
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type: "String"
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label: "Vulnerability"
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level:
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type: "Number"
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label: "Level"
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value: 5
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min: 0
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max: 10
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token:
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flags: {}
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name: "Rust Monster Obliterator"
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displayName: 0
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img: "systems/archmage/assets/icons/tokens/monsters/demon.webp"
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tint: null
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width: 1
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height: 1
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scale: 1
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lockRotation: false
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rotation: 0
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vision: false
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dimSight: 0
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brightSight: 0
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dimLight: 0
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brightLight: 0
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sightAngle: 0
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lightAngle: 360
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lightAlpha: 1
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actorId: "omBiCpJ7TWFpWwh1"
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actorLink: false
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actorData: {}
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disposition: -1
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displayBars: 0
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bar1:
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attribute: null
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bar2:
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attribute: null
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randomImg: false
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mirrorX: false
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mirrorY: false
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alpha: 1
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light:
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alpha: 0.5
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angle: 0
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bright: 0
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coloration: 1
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dim: 0
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gradual: true
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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animation:
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speed: 5
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intensity: 5
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reverse: false
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darkness:
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min: 0
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max: 1
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items:
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- _id: "6DQ8SbJfWc3Lzm4J"
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flags: {}
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name: "Caustic bite"
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type: "action"
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img: "icons/svg/target.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: "String"
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label: "Attack Roll"
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value: "[[d20+10]] vs. AC ([[1]] creature wearing light armor or no armor)"
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hit:
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type: "String"
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label: "Hit"
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value: "[[18]] damage, and [[5]] ongoing acid damage"
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hit1:
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type: "String"
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label: "Hit"
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name: "Natural 14+"
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value: "The target is now considered to be wearing no armor (the armor is damaged beyond repair; adjust defenses accordingly). If the target’s armor is magical, the target must roll a hard save (16+). On a success, the armor isn’t affected. This effect is permanent until the creature obtains new armor."
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hit2:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit3:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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value: ""
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sort: 100000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "PPAkROBsPZM5jOhn"
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flags: {}
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name: "Rusting antenna"
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type: "action"
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img: "icons/svg/target.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>Each time the rust monster obliterator destroys heavy armor with this attack, it gains a different random demon ability until the end of the battle (reroll duplicate abilities). (See the demon abilities table.)</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: "String"
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label: "Attack Roll"
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value: "[[d20+10]] vs. PD ([[1]] creature wearing heavy armor)"
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hit:
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type: "String"
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label: "Hit"
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value: "[[10]] damage, and the target is now considered to be wearing no armor (the armor is damaged beyond repair; adjust defenses accordingly). If the target’s armor is magical, the target must roll a hard save (16+). On a success, the armor isn’t affected. This effect is permanent until the creature obtains new armor."
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hit1:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit2:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit3:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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value: ""
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sort: 200000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "CXGlSqn8pAhEtvJm"
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flags: {}
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name: "Corrupting body"
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type: "trait"
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img: "icons/svg/regen.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>Whenever a creature hits the rust monster with a melee weapon, the attacker must roll a save; on a failure, the weapon is destroyed. Magic weapons require an easy save (6+) instead. This effect is permanent.</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 300000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "pflITxvemkzQQLJN"
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flags: {}
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name: "Rust's targets"
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type: "trait"
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img: "icons/svg/regen.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>Magic items wielded by creatures with 100 hp or more are not affected by the rust monster’s ability to destroy items (but the target still takes damage).</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 400000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "AdxkUpE0uqhh7JjS"
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flags: {}
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name: "Saving quirks"
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type: "trait"
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img: "icons/svg/regen.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>Before rolling a save for a magic item, a PC can gain a +5 bonus to the save by agreeing to roleplay the item’s quirk as a huge element of their personality until the next full heal-up. Failure to live up to this roleplaying agreement means that the item hasn’t received the support it needs from its owner to survive the rust monster’s destructive effects, and the item is destroyed at the end of the next battle even if its owner saved.</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 500000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "BYMyfllMq1KlWFIX"
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flags: {}
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name: "Tail whirligig"
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type: "nastierSpecial"
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img: "icons/svg/poison.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>When an enemy targets the rust monster obliterator with a spell, the rust monster rolls a save. On a success, the spell has no effect on the rust monster. If the rust monster is staggered, it must roll a hard save (16+) instead.</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 600000
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effects: []
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folder: null
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permission:
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default: 0
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effects: []
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folder: null
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sort: 100001
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permission:
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default: 0
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flags: {}
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