13vaults/vaults/monsters/river-devil.yml

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_id: "vmCMkLagtejjlM0H"
name: "River Devil"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/devil.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 25
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 25
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 25
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 230
min: 0
max: 230
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 18
mod: 18
level:
type: "Number"
label: "Level"
value: 10
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "wrecker"
type: "String"
label: "Role"
size:
value: "normal"
type: "String"
label: "Size"
type:
value: "devil"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 10
min: 0
max: 12
token:
flags: {}
name: "River Devil"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/devil.webp"
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "zjvUdRYI5Catt3py"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "NJFu6nw3hzckeXhk"
flags: {}
name: "Cutting talons"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 15]] vs. AC ([[2]] attacks)"
hit:
type: ""
label: "Hit"
value: "[[20]] damage"
hit1:
type: ""
label: "Hit"
name: "Natural even hit"
value: "The target also takes [[10]] ongoing damage."
hit2:
type: ""
label: "Hit"
name: "Natural odd miss"
value: "[[10]] ongoing damage."
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "3KvcASVQ842Ib0Zn"
flags: {}
name: "Ripping tentacle"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 15]] vs. AC"
hit:
type: ""
label: "Hit"
value: "[[10]] damage"
hit1:
type: ""
label: "Hit"
name: "Natural even hit"
value: "The target is *hampered* until the end of its next turn."
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "zTDVpJtuE4N6NLvp"
flags: {}
name: "Quick use"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "This ability only requires a quick action (once per round) to use."
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "sXbWI9VFXnP9EeTH"
flags: {}
name: "Devils due (Foreshadowed weakness)"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When you choose to add the escalation die to an attack against a river devil, you only heal half the normal hit points the next time you heal using a recovery this battle. The effect is cumulative (so the second time you heal, the third time, etc.) if you pay the devils due more than once before using a recovery."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "NLq3VTKRG8vwYloz"
flags: {}
name: "Resist energy 13+"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When an energy attack targets this creature, the attacker must roll a natural 13+ on the attack roll or it only deals half damage."
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}