13vaults/vaults/monsters/prismatic-ogre-mage.yml

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_id: "ym8uVQH29CAoWuTW"
name: "Prismatic Ogre Mage"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/giant.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 25
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 22
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 18
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 360
min: 0
max: 360
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 16
mod: 16
level:
type: "Number"
label: "Level"
value: 9
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "caster"
type: "String"
label: "Role"
size:
value: "large"
type: "String"
label: "Size"
type:
value: "giant"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 9
min: 0
max: 12
token:
flags: {}
name: "Prismatic Ogre Mage"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/giant.webp"
width: 2
height: 2
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "wlVysiHltsMQ8euU"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "uVgGdROvJbKyizIh"
flags: {}
name: "Horns and claws"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 15]] vs. AC"
hit:
type: ""
label: "Hit"
value: "[[75]] damage"
hit1:
type: ""
label: "Hit"
name: "Natural 2-5"
value: "The prismatic ogre mage can use prismatic blast as a free action without provoking an opportunity attack."
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "veic8cbKSCqiSrZG"
flags: {}
name: "Force shove"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 15]] vs. PD (each enemy engaged with ogre)"
hit:
type: ""
label: "Hit"
value: "[[10]] force damage, and the target pops free from the ogre mage"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "NJOrGS30zjTBB2Ce"
flags: {}
name: "R: Prismatic blast"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 15]] vs. PD ([[1d3]] nearby or far away enemies in a group)"
hit:
type: ""
label: "Hit"
value: "Roll a [[d8]] against each hit target to determine the type of ray and effect"
hit1:
type: ""
label: "Hit"
name: "1. Red"
value: "[[40]] fire damage."
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "hB7EUBiZIVj00RfE"
flags: {}
name: "Quick use"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "This power only requires a quick action (once per round) instead of a standard action when the escalation die is odd."
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
- _id: "aOFedScK5pqsVnUj"
flags: {}
name: "2. Orange"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "[[50]] damage, and the target is *confused* (save ends)."
group:
type: "String"
label: "Group"
value: ""
sort: 500000
effects: []
folder: null
permission:
default: 0
- _id: "NvlQNOQeSQARtMZ9"
flags: {}
name: "3. Yellow"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "[[40]] ongoing poison damage."
group:
type: "String"
label: "Group"
value: ""
sort: 600000
effects: []
folder: null
permission:
default: 0
- _id: "XGbkfnDsvdQUKaUp"
flags: {}
name: "4. Green"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The target loses a recovery, and the prismatic ogre mage heals 70 hp."
group:
type: "String"
label: "Group"
value: ""
sort: 700000
effects: []
folder: null
permission:
default: 0
- _id: "N2P2wNSie6ZbMKNP"
flags: {}
name: "5. Blue"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
sort: 800000
effects: []
folder: null
permission:
default: 0
- _id: "KhqyiS5Oy2SA58tc"
flags: {}
name: "6. Cyan"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The target is *stunned* (save ends)."
group:
type: "String"
label: "Group"
value: ""
sort: 900000
effects: []
folder: null
permission:
default: 0
- _id: "wgMQOItvSbPMOKnV"
flags: {}
name: "7. Purple"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The target is *dazed* and *confused* (save ends both). When the target saves, it takes [[40]] psychic damage."
group:
type: "String"
label: "Group"
value: ""
sort: 1000000
effects: []
folder: null
permission:
default: 0
- _id: "1Vf6mYwQVlQ4KWD4"
flags: {}
name: "8. Magenta"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The target is transported into the future. Remove that creature from play, returning it to the battle in (or near) its previous location at the end of its next turn. No time seems to pass for the target while its gone."
group:
type: "String"
label: "Group"
value: ""
sort: 1100000
effects: []
folder: null
permission:
default: 0
- _id: "OLQZUpTdz0L6cbCl"
flags: {}
name: "Resist exceptional attacks 16+"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When a limited attack (not an at-will attack) targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage."
group:
type: "String"
label: "Group"
value: ""
sort: 1200000
effects: []
folder: null
permission:
default: 0
- _id: "sE67A3PnIeNVaIHo"
flags: {}
name: "Warp"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "“Yellow hair,” “Afraid of spiders,” “Prefers white wine to red,” or “Tattoo of a halfling on left bicep.” These personal traits are shuffled and randomly distributed equally by the GM after the battle is over. Whichever trait each player receives is now true for their character as well as for the character of the player who wrote it down (unless there has somehow turned out to be a swap…). These traits dont alter game mechanics (feats, powers, backgrounds, icon relationships, attributes, bonuses, etc.). They are personal details that have been warped and scrambled by the prismatic ogre mages magic."
group:
type: "String"
label: "Group"
value: ""
sort: 1300000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}