429 lines
10 KiB
YAML
429 lines
10 KiB
YAML
_id: "r2yfrqSEjfpSPXaS"
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name: "Pixie Warrior"
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type: "Npc"
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img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
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system:
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attributes:
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attackMod:
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type: "Number"
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value: 0
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critMod:
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atk:
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type: "Number"
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value: 0
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def:
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type: "Number"
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value: 0
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ac:
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type: "Number"
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label: "Armor Class"
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value: 20
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base: 10
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min: 0
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pd:
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type: "Number"
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label: "Physical Defense"
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value: 13
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base: 10
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min: 0
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md:
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type: "Number"
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label: "Mental Defense"
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value: 17
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base: 10
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min: 0
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hp:
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type: "Number"
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label: "Hit Points"
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value: 24
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min: 0
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max: 24
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temp: 0
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tempmax: 0
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base: 7
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automatic: true
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init:
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type: "Number"
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label: "Initiative Modifier"
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value: 12
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mod: 12
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level:
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type: "Number"
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label: "Level"
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value: 3
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min: 0
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max: 10
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disengage: 11
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disengageBonus: 0
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saves:
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bonus: 0
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disengageBonus: 0
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deathFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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lastGaspFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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recoveries:
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type: "Number"
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label: "Recoveries"
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value: 8
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max: 8
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dice: "d8"
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base: 8
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automatic: true
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escalation:
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value: 0
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details:
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alignment:
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type: "String"
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label: "Alignment"
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biography:
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type: "String"
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label: "Biography"
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flavor:
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value: ""
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role:
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value: "spoiler"
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type: "String"
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label: "Role"
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size:
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value: "normal"
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type: "String"
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label: "Size"
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type:
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value: "humanoid"
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type: "String"
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label: "Type"
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resistance:
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value: ""
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type: "String"
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label: "Resistance"
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vulnerability:
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value: ""
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type: "String"
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label: "Vulnerability"
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level:
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type: "Number"
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label: "Level"
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value: 3
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min: 0
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max: 10
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token:
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flags: {}
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name: "Pixie Warrior"
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displayName: 0
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img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
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tint: null
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width: 1
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height: 1
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scale: 1
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lockRotation: false
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rotation: 0
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vision: false
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dimSight: 0
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brightSight: 0
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dimLight: 0
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brightLight: 0
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sightAngle: 0
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lightAngle: 360
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lightAlpha: 1
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actorId: "ykI4QFxf97vSZV2W"
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actorLink: false
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actorData: {}
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disposition: -1
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displayBars: 0
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bar1:
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attribute: null
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bar2:
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attribute: null
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randomImg: false
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mirrorX: false
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mirrorY: false
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alpha: 1
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light:
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alpha: 0.5
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angle: 0
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bright: 0
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coloration: 1
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dim: 0
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gradual: true
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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animation:
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speed: 5
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intensity: 5
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reverse: false
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darkness:
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min: 0
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max: 1
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items:
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- _id: "ni2EXhoLW4wU7F6n"
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flags: {}
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name: "Diminutive sparkly sword"
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type: "action"
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img: "icons/svg/target.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: "String"
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label: "Attack Roll"
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value: "[[d20+8]] vs. PD"
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hit:
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type: "String"
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label: "Hit"
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value: "[[5]] psychic damage"
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hit1:
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type: "String"
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label: "Hit"
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name: "Natural 16+"
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value: "The pixie warrior can make a madness attack against the target as a free action."
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hit2:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit3:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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value: ""
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sort: 100000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "jcnMYu7nzl6zJnJh"
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flags: {}
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name: "Enchanted boswhot"
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type: "action"
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img: "icons/svg/target.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: "String"
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label: "Attack Roll"
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value: "[[d20+8]] vs. PD"
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hit:
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type: "String"
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label: "Hit"
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value: "[[4]] psychic damage, and the pixie warrior can make a madness attack against the target as a free action."
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hit1:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit2:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit3:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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value: ""
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sort: 200000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "5ucPWaHhnpaj6Zol"
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flags: {}
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name: "Madness"
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type: "action"
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img: "icons/svg/target.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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group:
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type: "String"
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label: "Group"
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value: "Special trigger"
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attack:
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type: "String"
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label: "Attack Roll"
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value: "[[d20+8]] vs. MD"
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hit:
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type: "String"
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label: "Hit"
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value: "The target is maddened until the end of the pixie's next turn."
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hit1:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit2:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit3:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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value: ""
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sort: 300000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "ISBrB5j8MNX3ZnRT"
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flags: {}
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name: "Maddened"
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type: "trait"
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img: "icons/svg/regen.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>The first thing the creature does on its turn is use a standard action to make a display of power that has no practical benefit. The GM chooses the attack, spell, or other power, which should be the most powerful one the character has, preferably a daily. The target expends the power in a great show of prowess, aimed for display rather than effect. Wizards cast their fireballs into the sky, monks demonstrate flawless form while shadow-boxing, and clerics bless the very stones underfoot instead of allies.</p><p>When the madness effect gets old, substitute any of the following effects, by choice or at random:</p><ol><li>You love pixies and hate those who threaten them. The target is *confused* until the end of the pixie’s next turn.</li><li>Brains knocked loose. The target takes [[4 ]]psychic damage each time it takes an action (save ends; yes that could be 3 times per round or more).</li><li> Reality bender. The target takes [[5]] ongoing psychic damage. Each time the target fails the save, the ongoing damage increases by [[5]], cumulative.</li><li>Massive attack on the *unconscious* mind. The target chooses one: either let the onslaught slam its mind (take [[15]] psychic damage), or steel its mind against the onslaught (*stunned* until the end of the pixie’s next turn).</li><li>Compulsion to dance. The target takes [[5]] ongoing psychic damage (no save) until it spends a standard action to dance maniacally. Dancing ends all such ongoing damage, even if the target has been hit multiple times with this effect.</li><li>Pacifism. The target can’t attack until the end of the pixie’s next turn.</li></ol>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 400000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "SNWmQEaiNYpxHrv2"
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flags: {}
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name: "Dazzling lights"
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type: "trait"
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img: "icons/svg/regen.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>During battle, pixies fill the air with the light and sound of countless flashy illusions. The effects are disorienting enough that the PCs don’t get to add the escalation die to their attacks.</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 500000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "Rve62i6ohoHFGhWR"
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flags: {}
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name: "Flight"
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type: "trait"
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img: "icons/svg/regen.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>Pixies make flying look like a lot of fun.</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 600000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "OFgUMmeqe5JtzZOs"
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flags: {}
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name: "Invisibility"
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type: "trait"
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img: "icons/svg/regen.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>When an enemy attacks a pixie and misses, the pixie turns invisible until the start of its next turn (even if it makes opportunity attacks). A pixie can also turn invisible as a standard action, in which case the invisibility still lasts until the start of its next turn.</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 700000
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effects: []
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folder: null
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permission:
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default: 0
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effects: []
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folder: null
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sort: 100001
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permission:
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default: 0
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flags: {}
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