13vaults/vaults/monsters/pixie-warrior.yml

429 lines
10 KiB
YAML

_id: "r2yfrqSEjfpSPXaS"
name: "Pixie Warrior"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 20
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 13
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 17
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 24
min: 0
max: 24
temp: 0
tempmax: 0
base: 7
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 12
mod: 12
level:
type: "Number"
label: "Level"
value: 3
min: 0
max: 10
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
base: 8
automatic: true
escalation:
value: 0
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "spoiler"
type: "String"
label: "Role"
size:
value: "normal"
type: "String"
label: "Size"
type:
value: "humanoid"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 3
min: 0
max: 10
token:
flags: {}
name: "Pixie Warrior"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
tint: null
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "ykI4QFxf97vSZV2W"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "ni2EXhoLW4wU7F6n"
flags: {}
name: "Diminutive sparkly sword"
type: "action"
img: "icons/svg/target.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
group:
type: "String"
label: "Group"
value: ""
attack:
type: "String"
label: "Attack Roll"
value: "[[d20+8]] vs. PD"
hit:
type: "String"
label: "Hit"
value: "[[5]] psychic damage"
hit1:
type: "String"
label: "Hit"
name: "Natural 16+"
value: "The pixie warrior can make a madness attack against the target as a free action."
hit2:
type: "String"
label: "Hit"
name: ""
value: ""
hit3:
type: "String"
label: "Hit"
name: ""
value: ""
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
value: ""
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "jcnMYu7nzl6zJnJh"
flags: {}
name: "Enchanted boswhot"
type: "action"
img: "icons/svg/target.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
group:
type: "String"
label: "Group"
value: ""
attack:
type: "String"
label: "Attack Roll"
value: "[[d20+8]] vs. PD"
hit:
type: "String"
label: "Hit"
value: "[[4]] psychic damage, and the pixie warrior can make a madness attack against the target as a free action."
hit1:
type: "String"
label: "Hit"
name: ""
value: ""
hit2:
type: "String"
label: "Hit"
name: ""
value: ""
hit3:
type: "String"
label: "Hit"
name: ""
value: ""
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "5ucPWaHhnpaj6Zol"
flags: {}
name: "Madness"
type: "action"
img: "icons/svg/target.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
group:
type: "String"
label: "Group"
value: "Special trigger"
attack:
type: "String"
label: "Attack Roll"
value: "[[d20+8]] vs. MD"
hit:
type: "String"
label: "Hit"
value: "The target is maddened until the end of the pixie's next turn."
hit1:
type: "String"
label: "Hit"
name: ""
value: ""
hit2:
type: "String"
label: "Hit"
name: ""
value: ""
hit3:
type: "String"
label: "Hit"
name: ""
value: ""
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "ISBrB5j8MNX3ZnRT"
flags: {}
name: "Maddened"
type: "trait"
img: "icons/svg/regen.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>The first thing the creature does on its turn is use a standard action to make a display of power that has no practical benefit. The GM chooses the attack, spell, or other power, which should be the most powerful one the character has, preferably a daily. The target expends the power in a great show of prowess, aimed for display rather than effect. Wizards cast their fireballs into the sky, monks demonstrate flawless form while shadow-boxing, and clerics bless the very stones underfoot instead of allies.</p><p>When the madness effect gets old, substitute any of the following effects, by choice or at random:</p><ol><li>You love pixies and hate those who threaten them. The target is *confused* until the end of the pixie&rsquo;s next turn.</li><li>Brains knocked loose. The target takes [[4 ]]psychic damage each time it takes an action (save ends; yes that could be 3 times per round or more).</li><li>&nbsp;Reality bender. The target takes [[5]] ongoing psychic damage. Each time the target fails the save, the ongoing damage increases by [[5]], cumulative.</li><li>Massive attack on the *unconscious* mind. The target chooses one: either let the onslaught slam its mind (take [[15]] psychic damage), or steel its mind against the onslaught (*stunned* until the end of the pixie&rsquo;s next turn).</li><li>Compulsion to dance. The target takes [[5]] ongoing psychic damage (no save) until it spends a standard action to dance maniacally. Dancing ends all such ongoing damage, even if the target has been hit multiple times with this effect.</li><li>Pacifism. The target can&rsquo;t attack until the end of the pixie&rsquo;s next turn.</li></ol>"
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
- _id: "SNWmQEaiNYpxHrv2"
flags: {}
name: "Dazzling lights"
type: "trait"
img: "icons/svg/regen.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>During battle, pixies fill the air with the light and sound of countless flashy illusions. The effects are disorienting enough that the PCs don&rsquo;t get to add the escalation die to their attacks.</p>"
group:
type: "String"
label: "Group"
value: ""
sort: 500000
effects: []
folder: null
permission:
default: 0
- _id: "Rve62i6ohoHFGhWR"
flags: {}
name: "Flight"
type: "trait"
img: "icons/svg/regen.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>Pixies make flying look like a lot of fun.</p>"
group:
type: "String"
label: "Group"
value: ""
sort: 600000
effects: []
folder: null
permission:
default: 0
- _id: "OFgUMmeqe5JtzZOs"
flags: {}
name: "Invisibility"
type: "trait"
img: "icons/svg/regen.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>When an enemy attacks a pixie and misses, the pixie turns invisible until the start of its next turn (even if it makes opportunity attacks). A pixie can also turn invisible as a standard action, in which case the invisibility still lasts until the start of its next turn.</p>"
group:
type: "String"
label: "Group"
value: ""
sort: 700000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags: {}