13vaults/vaults/monsters/marble-golem.yml

355 lines
8.2 KiB
YAML

_id: "j05Ko4KXS6V2dZ2l"
name: "Marble Golem"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/construct.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 25
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 20
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 22
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 340
min: 0
max: 340
temp: 0
tempmax: 0
base: 7
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 10
mod: 10
level:
type: "Number"
label: "Level"
value: 9
min: 0
max: 10
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
base: 8
automatic: true
escalation:
value: 0
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "troop"
type: "String"
label: "Role"
size:
value: "large"
type: "String"
label: "Size"
type:
value: "construct"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 9
min: 0
max: 10
token:
flags: {}
name: "Marble Golem"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/construct.webp"
tint: null
width: 2
height: 2
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "w458e4QmDZ2MOJih"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "yW4k2VWIDlYFQQ7v"
flags: {}
name: "Enormous maul"
type: "action"
img: "icons/svg/target.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: "String"
label: "Attack Roll"
value: "[[d20+15]] vs. AC"
hit:
type: "String"
label: "Hit"
value: "[[60]] damage"
hit1:
type: "String"
label: "Hit"
name: "Natural even it or miss"
value: "The golem can make a backswing attack as a free action"
hit2:
type: "String"
label: "Hit"
name: ""
value: ""
hit3:
type: "String"
label: "Hit"
name: ""
value: ""
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
value: ""
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "iG1ZJ082FPe43GdU"
flags: {}
name: "Backswing +14 vs. PD"
type: "action"
img: "icons/svg/target.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: "Special trigger"
attack:
type: "String"
label: "Attack Roll"
value: "[[40]] damage"
hit:
type: "String"
label: "Hit"
value: ""
hit1:
type: "String"
label: "Hit"
name: ""
value: ""
hit2:
type: "String"
label: "Hit"
name: ""
value: ""
hit3:
type: "String"
label: "Hit"
name: ""
value: ""
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "33P3ev1U9ADWtfz0"
flags: {}
name: "Golem inmunity"
type: "trait"
img: "icons/svg/regen.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>Non-organic golems are immune to effects. They can&rsquo;t be *dazed*, *weakened*, *confused*, made *vulnerable*, or touched by ongoing damage. You can damage a golem, but that&rsquo;s about it.</p>"
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "k6D3JrDn8IqOeLcZ"
flags: {}
name: "Special Virtues"
type: "trait"
img: "icons/svg/regen.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>Each marble golem is infused with&nbsp;two&nbsp;virtues&mdash;magical properties that relate to the emotion or feeling incorporated into the sculpture as its dominant theme. Choose two virtues from the list below, or for a unique marble golem, invent your own.</p><ol><li>Awe (*fear* effect):&nbsp;While nearby the golem, enemies with 40 hp or fewer are *dazed* (&ndash;4 attack) and do not add the escalation die to their attacks.</li><li>Beauty:&nbsp;The first time each enemy attacks the marble golem this battle, it must roll a normal save; on a failure, the attack takes a &ndash;6 penalty.</li><li>Courage:&nbsp;While staggered, the marble golem adds the escalation die to its attack rolls.</li><li>Endurance:&nbsp;When the marble golem rolls a natural 1&ndash;5 with an attack roll, it heals [[1d10]] hit points per point on the escalation die. (It was checking for damage and got distracted.)</li><li>Hatred:&nbsp;When an enemy is staggered by the marble golem&rsquo;s attack, that enemy takes [[4d10]] extra damage.</li><li>Patience:&nbsp;Each turn, the marble golem can use one standard action to gain a +2 bonus to all defenses until the start of its next turn. If it does, it gains an extra standard action during its next turn.</li><li>Protection:&nbsp;When the marble golem rolls a natural 16+ with an attack, decrease the escalation die by 1.</li><li>Strength:&nbsp;The marble golem&rsquo;s melee attacks now deal half damage on a miss.</li></ol>"
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
- _id: "UpXBsat7gyWIaM5P"
flags: {}
name: "Mor virtues"
type: "nastierSpecial"
img: "icons/svg/poison.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>Statues that capture even more themes make stronger marble golems. Add one or two more virtues to the golem.</p>"
group:
type: "String"
label: "Group"
value: ""
sort: 500000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags: {}