355 lines
8.2 KiB
YAML
355 lines
8.2 KiB
YAML
_id: "j05Ko4KXS6V2dZ2l"
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name: "Marble Golem"
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type: "Npc"
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img: "systems/archmage/assets/icons/tokens/monsters/construct.webp"
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system:
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attributes:
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attackMod:
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type: "Number"
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value: 0
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critMod:
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atk:
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type: "Number"
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value: 0
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def:
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type: "Number"
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value: 0
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ac:
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type: "Number"
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label: "Armor Class"
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value: 25
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base: 10
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min: 0
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pd:
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type: "Number"
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label: "Physical Defense"
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value: 20
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base: 10
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min: 0
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md:
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type: "Number"
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label: "Mental Defense"
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value: 22
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base: 10
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min: 0
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hp:
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type: "Number"
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label: "Hit Points"
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value: 340
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min: 0
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max: 340
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temp: 0
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tempmax: 0
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base: 7
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automatic: true
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init:
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type: "Number"
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label: "Initiative Modifier"
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value: 10
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mod: 10
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level:
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type: "Number"
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label: "Level"
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value: 9
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min: 0
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max: 10
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disengage: 11
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disengageBonus: 0
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saves:
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bonus: 0
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disengageBonus: 0
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deathFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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lastGaspFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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recoveries:
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type: "Number"
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label: "Recoveries"
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value: 8
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max: 8
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dice: "d8"
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base: 8
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automatic: true
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escalation:
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value: 0
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details:
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alignment:
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type: "String"
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label: "Alignment"
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biography:
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type: "String"
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label: "Biography"
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flavor:
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value: ""
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role:
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value: "troop"
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type: "String"
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label: "Role"
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size:
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value: "large"
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type: "String"
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label: "Size"
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type:
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value: "construct"
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type: "String"
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label: "Type"
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resistance:
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value: ""
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type: "String"
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label: "Resistance"
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vulnerability:
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value: ""
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type: "String"
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label: "Vulnerability"
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level:
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type: "Number"
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label: "Level"
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value: 9
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min: 0
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max: 10
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token:
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flags: {}
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name: "Marble Golem"
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displayName: 0
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img: "systems/archmage/assets/icons/tokens/monsters/construct.webp"
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tint: null
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width: 2
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height: 2
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scale: 1
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lockRotation: false
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rotation: 0
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vision: false
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dimSight: 0
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brightSight: 0
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dimLight: 0
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brightLight: 0
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sightAngle: 0
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lightAngle: 360
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lightAlpha: 1
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actorId: "w458e4QmDZ2MOJih"
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actorLink: false
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actorData: {}
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disposition: -1
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displayBars: 0
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bar1:
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attribute: null
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bar2:
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attribute: null
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randomImg: false
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mirrorX: false
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mirrorY: false
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alpha: 1
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light:
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alpha: 0.5
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angle: 0
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bright: 0
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coloration: 1
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dim: 0
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gradual: true
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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animation:
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speed: 5
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intensity: 5
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reverse: false
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darkness:
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min: 0
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max: 1
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items:
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- _id: "yW4k2VWIDlYFQQ7v"
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flags: {}
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name: "Enormous maul"
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type: "action"
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img: "icons/svg/target.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: "String"
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label: "Attack Roll"
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value: "[[d20+15]] vs. AC"
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hit:
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type: "String"
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label: "Hit"
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value: "[[60]] damage"
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hit1:
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type: "String"
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label: "Hit"
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name: "Natural even it or miss"
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value: "The golem can make a backswing attack as a free action"
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hit2:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit3:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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value: ""
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sort: 100000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "iG1ZJ082FPe43GdU"
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flags: {}
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name: "Backswing +14 vs. PD"
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type: "action"
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img: "icons/svg/target.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: "Special trigger"
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attack:
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type: "String"
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label: "Attack Roll"
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value: "[[40]] damage"
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hit:
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type: "String"
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label: "Hit"
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value: ""
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hit1:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit2:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit3:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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value: ""
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sort: 200000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "33P3ev1U9ADWtfz0"
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flags: {}
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name: "Golem inmunity"
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type: "trait"
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img: "icons/svg/regen.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>Non-organic golems are immune to effects. They can’t be *dazed*, *weakened*, *confused*, made *vulnerable*, or touched by ongoing damage. You can damage a golem, but that’s about it.</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 300000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "k6D3JrDn8IqOeLcZ"
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flags: {}
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name: "Special Virtues"
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type: "trait"
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img: "icons/svg/regen.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>Each marble golem is infused with two virtues—magical properties that relate to the emotion or feeling incorporated into the sculpture as its dominant theme. Choose two virtues from the list below, or for a unique marble golem, invent your own.</p><ol><li>Awe (*fear* effect): While nearby the golem, enemies with 40 hp or fewer are *dazed* (–4 attack) and do not add the escalation die to their attacks.</li><li>Beauty: The first time each enemy attacks the marble golem this battle, it must roll a normal save; on a failure, the attack takes a –6 penalty.</li><li>Courage: While staggered, the marble golem adds the escalation die to its attack rolls.</li><li>Endurance: When the marble golem rolls a natural 1–5 with an attack roll, it heals [[1d10]] hit points per point on the escalation die. (It was checking for damage and got distracted.)</li><li>Hatred: When an enemy is staggered by the marble golem’s attack, that enemy takes [[4d10]] extra damage.</li><li>Patience: Each turn, the marble golem can use one standard action to gain a +2 bonus to all defenses until the start of its next turn. If it does, it gains an extra standard action during its next turn.</li><li>Protection: When the marble golem rolls a natural 16+ with an attack, decrease the escalation die by 1.</li><li>Strength: The marble golem’s melee attacks now deal half damage on a miss.</li></ol>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 400000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "UpXBsat7gyWIaM5P"
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flags: {}
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name: "Mor virtues"
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type: "nastierSpecial"
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img: "icons/svg/poison.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>Statues that capture even more themes make stronger marble golems. Add one or two more virtues to the golem.</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 500000
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effects: []
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folder: null
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permission:
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default: 0
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effects: []
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folder: null
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sort: 100001
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permission:
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default: 0
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flags: {}
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