485 lines
11 KiB
YAML
485 lines
11 KiB
YAML
_id: "eOzmybMMK6tezfyO"
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name: "Lich Prince"
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type: "Npc"
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img: "systems/archmage/assets/icons/tokens/monsters/undead.webp"
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system:
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attributes:
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attackMod:
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type: "Number"
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value: 0
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critMod:
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atk:
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type: "Number"
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value: 0
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def:
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type: "Number"
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value: 0
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ac:
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type: "Number"
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label: "Armor Class"
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value: 28
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base: 10
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min: 0
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pd:
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type: "Number"
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label: "Physical Defense"
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value: 24
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base: 10
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min: 0
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md:
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type: "Number"
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label: "Mental Defense"
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value: 26
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base: 10
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min: 0
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hp:
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type: "Number"
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label: "Hit Points"
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value: 620
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min: 0
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max: 620
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temp: 0
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tempmax: 0
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base: 10
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automatic: true
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init:
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type: "Number"
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label: "Initiative Modifier"
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value: 17
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mod: 17
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level:
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type: "Number"
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label: "Level"
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value: 12
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min: 0
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max: 12
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disengage: 11
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disengageBonus: 0
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saves:
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bonus: 0
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disengageBonus: 0
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deathFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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lastGaspFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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recoveries:
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type: "Number"
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label: "Recoveries"
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value: 8
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max: 8
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dice: "d8"
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escalation:
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value: 6
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details:
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alignment:
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type: "String"
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label: "Alignment"
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biography:
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type: "String"
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label: "Biography"
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flavor:
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value: ""
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role:
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value: "spoiler"
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type: "String"
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label: "Role"
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size:
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value: "double"
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type: "String"
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label: "Size"
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type:
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value: "undead"
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type: "String"
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label: "Type"
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resistance:
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value: ""
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type: "String"
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label: "Resistance"
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vulnerability:
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value: ""
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type: "String"
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label: "Vulnerability"
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level:
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type: "Number"
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label: "Level"
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value: 12
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min: 0
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max: 12
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token:
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flags: {}
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name: "Lich Prince"
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displayName: 0
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img: "systems/archmage/assets/icons/tokens/monsters/undead.webp"
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width: 1
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height: 1
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scale: 1
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lockRotation: false
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rotation: 0
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vision: false
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dimSight: 0
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brightSight: 0
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dimLight: 0
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brightLight: 0
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sightAngle: 0
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lightAngle: 360
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lightAlpha: 1
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actorId: "bFe2LceC2lKXW1SG"
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actorLink: false
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actorData: {}
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disposition: -1
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displayBars: 0
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bar1:
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attribute: null
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bar2:
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attribute: null
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randomImg: false
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mirrorX: false
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mirrorY: false
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alpha: 1
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light:
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alpha: 0.5
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angle: 0
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bright: 0
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coloration: 1
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dim: 0
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gradual: true
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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animation:
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speed: 5
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intensity: 5
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reverse: false
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darkness:
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min: 0
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max: 1
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items:
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- _id: "3lvmRdlHfxvuzFIg"
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flags: {}
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name: "Draining bone rod"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 17]] vs. AC"
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hit:
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type: ""
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label: "Hit"
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value: "[[40]] damage, [[60]] negative energy damage, and the target is *dazed* (hard save ends, 16+)"
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hit1:
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type: ""
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label: "Hit"
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name: "Natural even hit"
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value: "The target is *weakened* instead of *dazed* (hard save ends, 16+)."
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hit2:
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type: "String"
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label: "Hit"
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: ""
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label: "Hit"
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name: "Miss"
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value: "[[40]] damage."
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sort: 0
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "1vWV3L05Iz0vW5GN"
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flags: {}
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name: "R: Arcane blast"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 16]] vs. PD (up to 3 nearby or far away enemies in a group)"
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hit:
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type: ""
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label: "Hit"
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value: "[[50]] force damage, and the target must roll a normal save; on a failure, it loses its next move action"
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hit1:
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type: ""
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label: "Hit"
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name: "Natural even hit or miss"
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value: "Each enemy engaged with the lich prince pops free from it as a bubble of arcane energy pushes them away."
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hit2:
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type: "String"
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label: "Hit"
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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sort: 100000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "wvifmmKgei9dcnQL"
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flags: {}
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name: "C: Soul rend"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "Limited use: 2/battle."
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 17]] vs. PD (each nearby enemy)"
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hit:
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type: ""
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label: "Hit"
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value: "[[30]] negative energy damage, and ghostly hands reach up from the ground and grab the target (as they try to pull the target’s spirit out of its body)"
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hit1:
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type: "String"
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label: "Hit"
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hit2:
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type: "String"
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label: "Hit"
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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sort: 200000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "76mxpjB8LSqNMMx8"
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flags: {}
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name: "C: Look upon your doom"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 17]] vs. MD (each enemy engaged with the lich’s allies)"
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hit:
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type: ""
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label: "Hit"
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value: "The lich gains a *fear* aura against the target until the end of the battle"
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hit1:
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type: "String"
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label: "Hit"
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hit2:
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type: "String"
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label: "Hit"
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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sort: 300000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "DjWvPA9BG955OGfk"
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flags: {}
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name: "Ghostly grasping hands"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When a creature is being grabbed by the ghostly hands, it takes [[30]] negative energy damage at the start of its turn and must make a last gasp save. On the fourth failed last gasp save, the creature’s soul is torn from it and it dies. Unconscious creatures take a -4 penalty to their last gasp saves. Note, grabbed creatures take a -5 penalty to disengage checks."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 400000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "1eFQa7Gx5UN3iFC6"
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flags: {}
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name: "Blink and you missed it"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "Once per battle when an attack would hit the lich prince, the attack misses instead and the lich teleports to a nearby location it can see as a free action."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 500000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "CKkV1q5rhOrNzDNw"
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flags: {}
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name: "Heartstopper"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When the lich prince scores a critical hit, if after taking damage the target still has hit points, it drops to 0 hp, falls *unconscious*, and begins making death saves. When the target saves against this effect, it regains hit points equal to the amount it had before dropping to 0 hp (after the crit damage). In addition, the crit range of attacks by the lich against the target expands by an amount equal to the escalation die and the lich heals 60 hit points."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 600000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "nCSE1l0XS9A9WFyG"
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flags: {}
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name: "Immortality"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When the lich drops to 0 hit points, it crumbles to dust but does not die. It begins to reform near its phylactery, taking a number of days to regain its full strength equal to its level. If the phylactery has been destroyed, the lich dies when it drops to 0 hit points."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 700000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "JYzmENOctI8iVJpA"
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flags: {}
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name: "Fear aura"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "While engaged with this creature, if the target has 120 hp or fewer, it’s *dazed* (-4 attack) and does not add the escalation die to its attacks."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 800000
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effects: []
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folder: null
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permission:
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default: 0
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effects: []
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folder: null
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sort: 100001
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permission:
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||
default: 0
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flags:
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archmage: {}
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