13vaults/vaults/monsters/lich-prince.yml

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_id: "eOzmybMMK6tezfyO"
name: "Lich Prince"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/undead.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 28
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 24
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 26
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 620
min: 0
max: 620
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 17
mod: 17
level:
type: "Number"
label: "Level"
value: 12
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "spoiler"
type: "String"
label: "Role"
size:
value: "double"
type: "String"
label: "Size"
type:
value: "undead"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 12
min: 0
max: 12
token:
flags: {}
name: "Lich Prince"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/undead.webp"
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "bFe2LceC2lKXW1SG"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "3lvmRdlHfxvuzFIg"
flags: {}
name: "Draining bone rod"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 17]] vs. AC"
hit:
type: ""
label: "Hit"
value: "[[40]] damage, [[60]] negative energy damage, and the target is *dazed* (hard save ends, 16+)"
hit1:
type: ""
label: "Hit"
name: "Natural even hit"
value: "The target is *weakened* instead of *dazed* (hard save ends, 16+)."
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: ""
label: "Hit"
name: "Miss"
value: "[[40]] damage."
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "1vWV3L05Iz0vW5GN"
flags: {}
name: "R: Arcane blast"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 16]] vs. PD (up to 3 nearby or far away enemies in a group)"
hit:
type: ""
label: "Hit"
value: "[[50]] force damage, and the target must roll a normal save; on a failure, it loses its next move action"
hit1:
type: ""
label: "Hit"
name: "Natural even hit or miss"
value: "Each enemy engaged with the lich prince pops free from it as a bubble of arcane energy pushes them away."
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "wvifmmKgei9dcnQL"
flags: {}
name: "C: Soul rend"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Limited use: 2/battle."
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 17]] vs. PD (each nearby enemy)"
hit:
type: ""
label: "Hit"
value: "[[30]] negative energy damage, and ghostly hands reach up from the ground and grab the target (as they try to pull the targets spirit out of its body)"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "76mxpjB8LSqNMMx8"
flags: {}
name: "C: Look upon your doom"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 17]] vs. MD (each enemy engaged with the lichs allies)"
hit:
type: ""
label: "Hit"
value: "The lich gains a *fear* aura against the target until the end of the battle"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "DjWvPA9BG955OGfk"
flags: {}
name: "Ghostly grasping hands"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When a creature is being grabbed by the ghostly hands, it takes [[30]] negative energy damage at the start of its turn and must make a last gasp save. On the fourth failed last gasp save, the creatures soul is torn from it and it dies. Unconscious creatures take a -4 penalty to their last gasp saves. Note, grabbed creatures take a -5 penalty to disengage checks."
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
- _id: "1eFQa7Gx5UN3iFC6"
flags: {}
name: "Blink and you missed it"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Once per battle when an attack would hit the lich prince, the attack misses instead and the lich teleports to a nearby location it can see as a free action."
group:
type: "String"
label: "Group"
value: ""
sort: 500000
effects: []
folder: null
permission:
default: 0
- _id: "CKkV1q5rhOrNzDNw"
flags: {}
name: "Heartstopper"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When the lich prince scores a critical hit, if after taking damage the target still has hit points, it drops to 0 hp, falls *unconscious*, and begins making death saves. When the target saves against this effect, it regains hit points equal to the amount it had before dropping to 0 hp (after the crit damage). In addition, the crit range of attacks by the lich against the target expands by an amount equal to the escalation die and the lich heals 60 hit points."
group:
type: "String"
label: "Group"
value: ""
sort: 600000
effects: []
folder: null
permission:
default: 0
- _id: "nCSE1l0XS9A9WFyG"
flags: {}
name: "Immortality"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When the lich drops to 0 hit points, it crumbles to dust but does not die. It begins to reform near its phylactery, taking a number of days to regain its full strength equal to its level. If the phylactery has been destroyed, the lich dies when it drops to 0 hit points."
group:
type: "String"
label: "Group"
value: ""
sort: 700000
effects: []
folder: null
permission:
default: 0
- _id: "JYzmENOctI8iVJpA"
flags: {}
name: "Fear aura"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "While engaged with this creature, if the target has 120 hp or fewer, its *dazed* (-4 attack) and does not add the escalation die to its attacks."
group:
type: "String"
label: "Group"
value: ""
sort: 800000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}