357 lines
8.1 KiB
YAML
357 lines
8.1 KiB
YAML
_id: "lxDotrrIxRrnMFgs"
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name: "Lemure"
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type: "Npc"
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img: "systems/archmage/assets/icons/tokens/monsters/devil.webp"
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system:
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attributes:
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attackMod:
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type: "Number"
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value: 0
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critMod:
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atk:
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type: "Number"
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value: 0
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def:
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type: "Number"
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value: 0
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ac:
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type: "Number"
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label: "Armor Class"
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value: 17
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base: 10
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min: 0
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pd:
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type: "Number"
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label: "Physical Defense"
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value: 15
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base: 10
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min: 0
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md:
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type: "Number"
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label: "Mental Defense"
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value: 17
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base: 10
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min: 0
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hp:
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type: "Number"
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label: "Hit Points"
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value: 13
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min: 0
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max: 13
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temp: 0
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tempmax: 0
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base: 10
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automatic: true
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init:
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type: "Number"
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label: "Initiative Modifier"
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value: 3
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mod: 3
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level:
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type: "Number"
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label: "Level"
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value: 3
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min: 0
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max: 12
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disengage: 11
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disengageBonus: 0
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saves:
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bonus: 0
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disengageBonus: 0
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deathFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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lastGaspFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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recoveries:
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type: "Number"
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label: "Recoveries"
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value: 8
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max: 8
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dice: "d8"
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escalation:
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value: 6
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details:
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alignment:
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type: "String"
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label: "Alignment"
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biography:
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type: "String"
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label: "Biography"
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flavor:
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value: ""
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role:
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value: "mook"
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type: "String"
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label: "Role"
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size:
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value: "normal"
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type: "String"
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label: "Size"
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type:
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value: "devil"
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type: "String"
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label: "Type"
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resistance:
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value: ""
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type: "String"
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label: "Resistance"
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vulnerability:
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value: ""
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type: "String"
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label: "Vulnerability"
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level:
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type: "Number"
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label: "Level"
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value: 3
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min: 0
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max: 12
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token:
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flags: {}
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name: "Lemure"
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displayName: 0
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img: "systems/archmage/assets/icons/tokens/monsters/devil.webp"
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width: 1
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height: 1
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scale: 1
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lockRotation: false
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rotation: 0
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vision: false
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dimSight: 0
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brightSight: 0
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dimLight: 0
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brightLight: 0
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sightAngle: 0
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lightAngle: 360
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lightAlpha: 1
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actorId: "6llfHP4fszY4iPag"
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actorLink: false
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actorData: {}
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disposition: -1
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displayBars: 0
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bar1:
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attribute: null
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bar2:
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attribute: null
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randomImg: false
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mirrorX: false
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mirrorY: false
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alpha: 1
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light:
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alpha: 0.5
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angle: 0
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bright: 0
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coloration: 1
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dim: 0
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gradual: true
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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animation:
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speed: 5
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intensity: 5
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reverse: false
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darkness:
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min: 0
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max: 1
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items:
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- _id: "JTxbX4Wl77xTaikK"
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flags: {}
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name: "Heedless claws"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 8]] vs. AC"
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hit:
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type: ""
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label: "Hit"
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value: "[[6]] damage"
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hit1:
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type: "String"
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label: "Hit"
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hit2:
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type: "String"
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label: "Hit"
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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sort: 0
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "lhq4kOOk7qjDIiFB"
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flags: {}
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name: "Devil’s due (Squirm)"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When you choose to add the escalation die to an attack against a lemure, another lemure in the mob somehow ends up in an unwanted place in the battle, though it’s hard to say how exactly. They don’t seem to teleport, but there are so many of the things squirming around it just happens."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 100000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "cB7JcHfIuO2Okpgs"
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flags: {}
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name: "Living wave"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When three or more lemures engage an enemy, they can pick it up and move it along with them as they please without taking opportunity attacks. The enemy getting moved around pops free of any other enemies engaged with it."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 200000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "ERcT9VwUI3eOGM6g"
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flags: {}
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name: "Nobody home"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When a lemure is targeted by an attack against MD, it ignores any effects of the attack and only takes damage from it. In addition, lemures fight in a straightforward way, without tactics. They never disengage willingly, and they’re not coordinated enough to concentrate attacks on a *vulnerable* target."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 300000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "RJBnU2YdTRNAuPFS"
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flags: {}
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name: "Resist fire 13+"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When a fire attack targets this creature, the attacker must roll a natural 13+ on the attack roll or it only deals half damage."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 400000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "Jmh5uTcDCLzId3A7"
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flags: {}
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name: "Free-form ability—Mass"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "Heedless of each other’s safety or their own, lemures use sheer numbers to press through locked doors, climb walls, or dog pile on defenders."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 500000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "VsFFRPOas72UTy22"
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flags: {}
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name: "Too dumb to die"
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type: "nastierSpecial"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "At the start of the lemure mob’s turn, roll a [[d6]] for each lemure in the mob that’s dropped this battle. For each 6, one of them reassembles its horrid self and stumbles back into the melee that turn (add 13 hit points to the mob’s hp total). To make sure a downed lemure is truly dead, an attacker can spend an additional [[7]] damage of the total dealt to finish the job instead of carrying that damage over to another lemure in the mob. Expending the right sort of limited-use power, such as a daily spell, might also keep a number of downed lemures totally dead. Once the last member of the mob drops, stop rolling to see if lemures rise up."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 600000
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effects: []
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folder: null
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permission:
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default: 0
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effects: []
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folder: null
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sort: 100001
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permission:
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default: 0
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flags:
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archmage: {}
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