13vaults/vaults/monsters/lammasu-warrior.yml

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_id: "7KIdM2t1qf6DTkk6"
name: "Lammasu Warrior"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/beast.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 23
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 20
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 17
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 220
min: 0
max: 220
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 10
mod: 10
level:
type: "Number"
label: "Level"
value: 7
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "troop"
type: "String"
label: "Role"
size:
value: "large"
type: "String"
label: "Size"
type:
value: "beast"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 7
min: 0
max: 12
token:
flags: {}
name: "Lammasu Warrior"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/beast.webp"
width: 2
height: 2
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "NdpZXMgVlM3F86pw"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "BD0U54goFRbYF04K"
flags: {}
name: "Hooves"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 12]] vs. AC ([[2]] attacks)"
hit:
type: ""
label: "Hit"
value: "[[28]] damage, and lammasu can pop free from the target"
hit1:
type: ""
label: "Hit"
name: "Natural even hit or miss while the warrior is staggered"
value: "The target is *hampered* (save ends)."
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "CTlK29VpRAGsxl2p"
flags: {}
name: "Roaring impact"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Limited use: The lammasu warrior can make this attack only when it starts its turn flying and unengaged. It engages the target as it lands and ends its turn on the ground."
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 12]] vs. PD"
hit:
type: ""
label: "Hit"
value: "[[35]] damage, and [[1d4]] nearby enemies each take [[2d10]] thunder damage"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: ""
label: "Hit"
name: "Miss"
value: "[[1d4]] nearby enemies each take [[2d6]] thunder damage."
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "ZGGwTDgvfwPLJrjL"
flags: {}
name: "Refuge of stone"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When the lammasu fails a save, it becomes a creature of living stone until the end of its next turn. While made of living stone, the lammasu warrior gains resist damage 16+ to all attacks against AC and PD. If its flying when it becomes living stone, its magic allows it to remain in the air if it wishes."
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "byvF6lM1W1I5JJDo"
flags: {}
name: "On the crusade"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When an enemy misses the lammasu warrior with a melee attack, that enemy takes [[2d10]] damage."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}