13vaults/vaults/monsters/hell-imp.yml

399 lines
8.4 KiB
YAML

_id: "TjHK0EnGKSxUfXvx"
name: "Hell Imp"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/devil.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 20
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 18
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 18
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 50
min: 0
max: 50
temp: 0
tempmax: 0
base: 7
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 9
mod: 9
level:
type: "Number"
label: "Level"
value: 4
min: 0
max: 10
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
base: 8
automatic: true
escalation:
value: 0
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "spoiler"
type: "String"
label: "Role"
size:
value: "normal"
type: "String"
label: "Size"
type:
value: "devil"
type: "String"
label: "Type"
resistance:
value: "Fire +13"
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 4
min: 0
max: 10
token:
flags: {}
name: "Hell Imp"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/devil.webp"
tint: null
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "gqyD70y3KOCCmenl"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "mlFdkMJnOyYerl7f"
flags: {}
name: "Needing taunt"
type: "action"
img: "icons/svg/target.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: "String"
label: "Attack Roll"
value: "[[d20+9]] vs. MD"
hit:
type: "String"
label: "Hit"
value: "[[8]] psychic damage, and the target is *hampered* until the end of its next turn"
hit1:
type: "String"
label: "Hit"
name: ""
value: ""
hit2:
type: "String"
label: "Hit"
name: ""
value: ""
hit3:
type: "String"
label: "Hit"
name: ""
value: ""
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
value: ""
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "6q3RIHEahkUmXgCr"
flags: {}
name: "[Special trigger] Stinging tail"
type: "action"
img: "icons/svg/target.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>Limited use: As a free action, when an enemy enganged with the hell imp misses it with an attack.</p>"
group:
type: "String"
label: "Group"
value: ""
attack:
type: "String"
label: "Attack Roll"
value: "[[d20+9]] vs. PD"
hit:
type: "String"
label: "Hit"
value: "[[8]] ongoing poison damage and the target is *weakened* (save ends both)"
hit1:
type: "String"
label: "Hit"
name: ""
value: ""
hit2:
type: "String"
label: "Hit"
name: ""
value: ""
hit3:
type: "String"
label: "Hit"
name: ""
value: ""
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "tyHWqA5ddi0rZuej"
flags: {}
name: "Devil's due (Mwhahahah!)"
type: "trait"
img: "icons/svg/regen.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>When you choos to add the escalation die to an attack against a hell imp, the imp automatically hits with it next needign taunt attack this battle, and the target taes [[2d6]] extra psychic damage.</p>"
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "swtUVkLSbuci5WO9"
flags: {}
name: "Flight"
type: "trait"
img: "icons/svg/regen.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>Hell imps are capable of impressive feats of aerial agility, but only when teir lives depends on it.</p>"
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
- _id: "6diTNrKeEIgJ85yH"
flags: {}
name: "Vanish"
type: "trait"
img: "icons/svg/regen.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>Once per battle as a move action, a hell imp can become invisible, pop free from all enemies engaged with it, move away somwhere nearby, and then reappear.</p>"
group:
type: "String"
label: "Group"
value: ""
sort: 500000
effects: []
folder: null
permission:
default: 0
- _id: "LpPFNDiLQYWF9wo0"
flags: {}
name: "Free-form ability - Provoke"
type: "trait"
img: "icons/svg/regen.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>Hell imps are as capable as you might expect at handling social situations, sneaking, noticing spies, and the like. Their special talent is provocation. They can talk their associates into all sorts of extreme emotions and imprudent behavior. Likewise, they can probably goad PCs into losing their cool.</p>"
group:
type: "String"
label: "Group"
value: ""
sort: 600000
effects: []
folder: null
permission:
default: 0
- _id: "HzqHuJfLPxPBGUgW"
flags: {}
name: "Potent venom"
type: "nastierSpecial"
img: "icons/svg/poison.svg"
system:
name:
type: "String"
label: "Name"
description:
type: "String"
label: "Description"
value: "<p>The&nbsp;stinging tail&nbsp;attack deals [[3]] extra ongoing poison damage ([[11]] total), but the target must succeed on two saves (one for ongoing and one for *weakened*).</p>"
group:
type: "String"
label: "Group"
value: ""
sort: 700000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags: {}