399 lines
8.4 KiB
YAML
399 lines
8.4 KiB
YAML
_id: "TjHK0EnGKSxUfXvx"
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name: "Hell Imp"
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type: "Npc"
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img: "systems/archmage/assets/icons/tokens/monsters/devil.webp"
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system:
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attributes:
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attackMod:
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type: "Number"
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value: 0
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critMod:
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atk:
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type: "Number"
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value: 0
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def:
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type: "Number"
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value: 0
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ac:
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type: "Number"
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label: "Armor Class"
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value: 20
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base: 10
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min: 0
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pd:
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type: "Number"
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label: "Physical Defense"
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value: 18
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base: 10
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min: 0
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md:
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type: "Number"
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label: "Mental Defense"
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value: 18
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base: 10
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min: 0
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hp:
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type: "Number"
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label: "Hit Points"
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value: 50
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min: 0
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max: 50
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temp: 0
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tempmax: 0
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base: 7
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automatic: true
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init:
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type: "Number"
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label: "Initiative Modifier"
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value: 9
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mod: 9
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level:
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type: "Number"
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label: "Level"
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value: 4
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min: 0
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max: 10
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disengage: 11
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disengageBonus: 0
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saves:
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bonus: 0
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disengageBonus: 0
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deathFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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lastGaspFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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recoveries:
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type: "Number"
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label: "Recoveries"
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value: 8
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max: 8
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dice: "d8"
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base: 8
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automatic: true
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escalation:
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value: 0
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details:
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alignment:
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type: "String"
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label: "Alignment"
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biography:
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type: "String"
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label: "Biography"
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flavor:
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value: ""
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role:
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value: "spoiler"
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type: "String"
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label: "Role"
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size:
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value: "normal"
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type: "String"
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label: "Size"
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type:
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value: "devil"
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type: "String"
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label: "Type"
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resistance:
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value: "Fire +13"
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type: "String"
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label: "Resistance"
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vulnerability:
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value: ""
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type: "String"
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label: "Vulnerability"
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level:
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type: "Number"
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label: "Level"
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value: 4
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min: 0
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max: 10
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token:
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flags: {}
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name: "Hell Imp"
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displayName: 0
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img: "systems/archmage/assets/icons/tokens/monsters/devil.webp"
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tint: null
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width: 1
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height: 1
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scale: 1
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lockRotation: false
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rotation: 0
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vision: false
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dimSight: 0
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brightSight: 0
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dimLight: 0
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brightLight: 0
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sightAngle: 0
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lightAngle: 360
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lightAlpha: 1
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actorId: "gqyD70y3KOCCmenl"
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actorLink: false
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actorData: {}
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disposition: -1
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displayBars: 0
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bar1:
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attribute: null
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bar2:
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attribute: null
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randomImg: false
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mirrorX: false
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mirrorY: false
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alpha: 1
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light:
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alpha: 0.5
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angle: 0
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bright: 0
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coloration: 1
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dim: 0
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gradual: true
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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animation:
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speed: 5
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intensity: 5
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reverse: false
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darkness:
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min: 0
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max: 1
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items:
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- _id: "mlFdkMJnOyYerl7f"
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flags: {}
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name: "Needing taunt"
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type: "action"
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img: "icons/svg/target.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: "String"
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label: "Attack Roll"
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value: "[[d20+9]] vs. MD"
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hit:
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type: "String"
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label: "Hit"
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value: "[[8]] psychic damage, and the target is *hampered* until the end of its next turn"
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hit1:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit2:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit3:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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value: ""
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sort: 100000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "6q3RIHEahkUmXgCr"
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flags: {}
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name: "[Special trigger] Stinging tail"
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type: "action"
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img: "icons/svg/target.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>Limited use: As a free action, when an enemy enganged with the hell imp misses it with an attack.</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: "String"
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label: "Attack Roll"
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value: "[[d20+9]] vs. PD"
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hit:
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type: "String"
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label: "Hit"
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value: "[[8]] ongoing poison damage and the target is *weakened* (save ends both)"
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hit1:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit2:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit3:
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type: "String"
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label: "Hit"
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name: ""
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value: ""
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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value: ""
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sort: 200000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "tyHWqA5ddi0rZuej"
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flags: {}
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name: "Devil's due (Mwhahahah!)"
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type: "trait"
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img: "icons/svg/regen.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>When you choos to add the escalation die to an attack against a hell imp, the imp automatically hits with it next needign taunt attack this battle, and the target taes [[2d6]] extra psychic damage.</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 300000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "swtUVkLSbuci5WO9"
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flags: {}
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name: "Flight"
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type: "trait"
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img: "icons/svg/regen.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>Hell imps are capable of impressive feats of aerial agility, but only when teir lives depends on it.</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 400000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "6diTNrKeEIgJ85yH"
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flags: {}
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name: "Vanish"
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type: "trait"
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img: "icons/svg/regen.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>Once per battle as a move action, a hell imp can become invisible, pop free from all enemies engaged with it, move away somwhere nearby, and then reappear.</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 500000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "LpPFNDiLQYWF9wo0"
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flags: {}
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name: "Free-form ability - Provoke"
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type: "trait"
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img: "icons/svg/regen.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>Hell imps are as capable as you might expect at handling social situations, sneaking, noticing spies, and the like. Their special talent is provocation. They can talk their associates into all sorts of extreme emotions and imprudent behavior. Likewise, they can probably goad PCs into losing their cool.</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 600000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "HzqHuJfLPxPBGUgW"
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flags: {}
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name: "Potent venom"
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type: "nastierSpecial"
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img: "icons/svg/poison.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: "String"
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label: "Description"
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value: "<p>The stinging tail attack deals [[3]] extra ongoing poison damage ([[11]] total), but the target must succeed on two saves (one for ongoing and one for *weakened*).</p>"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 700000
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effects: []
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folder: null
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permission:
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default: 0
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effects: []
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folder: null
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sort: 100001
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permission:
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default: 0
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flags: {}
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