13vaults/vaults/monsters/hag.yml

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_id: "ogO3HkOmmTKMFJoO"
name: "Hag"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 21
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 19
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 15
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 108
min: 0
max: 108
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 10
mod: 10
level:
type: "Number"
label: "Level"
value: 6
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "spoiler"
type: "String"
label: "Role"
size:
value: "normal"
type: "String"
label: "Size"
type:
value: "humanoid"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 6
min: 0
max: 12
token:
flags: {}
name: "Hag"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "qTnNStBr9fqysxUL"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "ZjxEFKGYBd7TJZ8K"
flags: {}
name: "Iron claws"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 10]] vs. AC ([[2]] attacks)"
hit:
type: ""
label: "Hit"
value: "[[9]] damage"
hit1:
type: ""
label: "Hit"
name: "Natural 14+"
value: "The hag triggers one hag ability as a free action."
hit2:
type: ""
label: "Hit"
name: "Natural 18+"
value: "The hag triggers two hag abilities as a free action (cant be the same ability twice)."
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "C8fTA8sA8AaczUej"
flags: {}
name: "R: Evil eye"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 10]] vs. MD"
hit:
type: ""
label: "Hit"
value: "Ongoing [[12]] damage (hard save ends, 16+)"
hit1:
type: ""
label: "Hit"
name: "Natural 16+"
value: "The attack roll also targets a second different enemy of the hags choice (but not a third with another 16+)."
hit2:
type: ""
label: "Hit"
name: "Natural 18+"
value: "As above, and the attack roll also targets a third different enemy of the hags choice (but not a fourth with another 18+)."
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "tTo7TmEhgrDnczq4"
flags: {}
name: "Death curse"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Each hag can lay a curse upon the one who ends its horrible life. After dropping to 0 hit points, a hag always lingers long enough to pronounce the words of the curse. (See Death Curses.)"
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "oEkHzZ2f7eOe0FOq"
flags: {}
name: "Delusionist"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "All hags have the ability to twist the perceptions of others. If the hag has a short time to prepare, it can hide a small hut, disguise a volunteer or captive as a monster, disguise itself as a harmless peasant woman, etc. A DC 30 skill check is required to overcome the delusion and see the truth of it (if a player gives a reason for not trusting what their character sees; perhaps add subtle clues toward that end). The magic fades as soon as the hag enters combat."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "c1BWp6zN6eRbGOYS"
flags: {}
name: "Fear"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "While engaged with this creature, enemies with 30 hp or fewer are *dazed* (-4 attack) and do not add the escalation die to their attacks."
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}