13vaults/vaults/monsters/green-bulette.yml

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_id: "fxfyW7uIHagmiB5z"
name: "Green Bulette"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/beast.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 19
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 17
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 13
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 92
min: 0
max: 92
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 12
mod: 12
level:
type: "Number"
label: "Level"
value: 5
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "wrecker"
type: "String"
label: "Role"
size:
value: "large"
type: "String"
label: "Size"
type:
value: "beast"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 5
min: 0
max: 12
token:
flags: {}
name: "Green Bulette"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/beast.webp"
width: 2
height: 2
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "SfCF9dG5TE6TTDH8"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "T6JWZrLCxGccv8Pr"
flags: {}
name: "Charging maw"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 12]] vs. AC"
hit:
type: ""
label: "Hit"
value: "[[30]] damage"
hit1:
type: ""
label: "Hit"
name: "Natural even miss"
value: "The target pops free from all enemies engaged with it and is *vulnerable* to all attacks (save ends)."
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "xBqBULudzDwirmiC"
flags: {}
name: "Leaping bite"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The green bulette gains a +3 bonus to attack and damage with its first attack each battle."
group:
type: "String"
label: "Group"
value: ""
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "Ez3dhFLIr5ED6TPY"
flags: {}
name: "Into the earth"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The first time each round an attack hits the bulette, it can choose to hunker down as a free action. If it does, it gains a +3 bonus to AC and PD until the start of its next turn. Force attacks and opportunity attacks dont trigger this ability. If the green bulette hunkers down while its moving (for example, from a readied action), its movement ends that turn."
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "5MJVqW0y0uDe1rVc"
flags: {}
name: "Blood-frenzy escalator"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "While at least one creature in the battle is staggered or *unconscious*, the bulette gains a bonus to its attacks and damage equal to the escalation die but cant use into the earth. Creatures that have no blood (constructs, oozes, plant creatures, etc.) dont trigger this ability."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "wj75oqOdz68H6qCE"
flags: {}
name: "Occasional burrower"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Like all bulettes, the green bulette can burrow. While above ground, it prefers to move slowly on the surface and rely on its plant- and soil-covered shell to stay hidden until it attacks."
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}