13vaults/vaults/monsters/enduring-shield.yml

293 lines
5.8 KiB
YAML

_id: "pRvk6BaDt3hpMGFn"
name: "Enduring Shield"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 18
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 15
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 13
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 40
min: 0
max: 40
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 3
mod: 3
level:
type: "Number"
label: "Level"
value: 2
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "blocker"
type: "String"
label: "Role"
size:
value: "normal"
type: "String"
label: "Size"
type:
value: "humanoid"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 2
min: 0
max: 12
token:
flags: {}
name: "Enduring Shield"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "NE5UPgxltn1nY86F"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "LJGdc6oOZyAIi8pq"
flags: {}
name: "Steel hammer"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 7]] vs. AC"
hit:
type: ""
label: "Hit"
value: "[[6]] damage"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: ""
label: "Hit"
name: "Miss"
value: "[[1d4]] damage."
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "KZKnhWCYhgL8iydn"
flags: {}
name: "Anguished interceptor"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When an enduring shield is engaged and an enemy attempts to move past it, the enduring shield can roll a disengage check to intercept it as an interrupt action (once per round). If the attempt fails, the enduring shield takes [[1d6]] psychic damage."
group:
type: "String"
label: "Group"
value: ""
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "Z0syIlXueBJU6XU2"
flags: {}
name: "Beyond saving"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The enduring shield takes a -5 penalty to saving throws."
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "ReWy4N8do9qo3DbO"
flags: {}
name: "Supernatural endurance"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When an attack hits the enduring shield, it gains a +5 bonus to the defense that the attack targeted until the end of the battle or until another attack hits it, in which case the bonus switches to the defense most recently hit."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}