13vaults/vaults/monsters/death-blossom.yml

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_id: "jqLWn6eaQSVmRPAc"
name: "Death Blossom"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/undead.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 21
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 19
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 17
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 100
min: 0
max: 100
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 10
mod: 10
level:
type: "Number"
label: "Level"
value: 6
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "caster"
type: "String"
label: "Role"
size:
value: "double"
type: "String"
label: "Size"
type:
value: "undead"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: "holy"
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 6
min: 0
max: 12
token:
flags: {}
name: "Death Blossom"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/undead.webp"
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "3iEpz7q7dX9DrToY"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "yKGZtapegGs51knP"
flags: {}
name: "Sapping touch"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 11]] vs. AC"
hit:
type: ""
label: "Hit"
value: "[[16]] negative energy damage"
hit1:
type: ""
label: "Hit"
name: "Natural 4, 8, 12, 16, or 20"
value: "The target is *weakened* (save ends)."
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "8DEsAwukHPrnYwmG"
flags: {}
name: "R: Unlife ray"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 11]] vs. PD"
hit:
type: ""
label: "Hit"
value: "[[24]] negative energy damage"
hit1:
type: ""
label: "Hit"
name: "Natural odd hit"
value: "The target takes [[1d6]] extra negative energy damage for each unexpended recovery it has."
hit2:
type: ""
label: "Hit"
name: "Natural odd miss"
value: "If the target currently has less than its maximum recoveries, it gains a recovery! Gaining a recovery is not healing, but it can use that recovery later to heal as normal."
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "LaRt78MtiFs8wwRP"
flags: {}
name: "Red-yellow resurrection"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When the death blossom drops to 0 hit points, its destroyed until the start of its next turn. At the start of its next turn, it returns to life as a blood rose or poison dandelion that lacks the black-gray resurgence ability but is otherwise undamaged and whole."
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}