13vaults/vaults/monsters/crustycap.yml

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_id: "PTbAUuN6KqYw0Kab"
name: "Crustycap"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 21
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 22
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 19
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 100
min: 0
max: 100
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 14
mod: 14
level:
type: "Number"
label: "Level"
value: 7
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "wrecker"
type: "String"
label: "Role"
size:
value: "normal"
type: "String"
label: "Size"
type:
value: "humanoid"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 7
min: 0
max: 12
token:
flags: {}
name: "Crustycap"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "XZtQ5djeHDmlBSFH"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "DDowZCRvR5s6gjFw"
flags: {}
name: "Big bloody axe"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 12]] vs. AC ([[2]] attacks)"
hit:
type: ""
label: "Hit"
value: "[[10]] damage"
hit1:
type: ""
label: "Hit"
name: "Natural even hit"
value: "The crustycap can make a single big bloody axe attack against a different nearby enemy as a free action."
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: ""
label: "Hit"
name: "Miss"
value: "[[5]] ongoing damage."
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "X8zsgODN85mE9ksJ"
flags: {}
name: "Devastating stompy boots"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 12]] vs. PD ([[1]] staggered or *unconscious* enemy)"
hit:
type: ""
label: "Hit"
value: "[[40]] damage"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: ""
label: "Hit"
name: "Miss"
value: "[[10]] damage."
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "gSsEHylGTDi8EO9i"
flags: {}
name: "Oh no oh no"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When a PC or a player at the table says the bad word, the crustycap can take an extra standard action during its next turn. Feel free to let the extra actions stack a few times if someone gets cocky."
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "zxi6xLnsoWWduXoI"
flags: {}
name: "Just plain mean"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "When the crustycap scores a critical hit OR when a PC or a player at the table says the bad word, the crustycap can teleport away as a free action. Far away, even to a location it cant see, and out of the battle. Then at the start of the PCs next battle, it teleports back and attacks the PCs, no matter what enemies they are fighting. It will continue to use this power if it can until the PCs take a full heal-up, at which point, if its still alive, it loses interest."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}