391 lines
7.9 KiB
YAML
391 lines
7.9 KiB
YAML
_id: "qAMkW4I35HKwrbqK"
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name: "Crimsoncap"
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type: "Npc"
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img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
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system:
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attributes:
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attackMod:
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type: "Number"
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value: 0
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critMod:
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atk:
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type: "Number"
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value: 0
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def:
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type: "Number"
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value: 0
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ac:
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type: "Number"
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label: "Armor Class"
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value: 20
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base: 10
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min: 0
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pd:
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type: "Number"
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label: "Physical Defense"
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value: 21
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base: 10
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min: 0
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md:
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type: "Number"
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label: "Mental Defense"
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value: 18
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base: 10
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min: 0
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hp:
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type: "Number"
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label: "Hit Points"
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value: 84
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min: 0
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max: 84
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temp: 0
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tempmax: 0
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base: 10
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automatic: true
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init:
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type: "Number"
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label: "Initiative Modifier"
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value: 11
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mod: 11
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level:
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type: "Number"
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label: "Level"
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value: 6
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min: 0
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max: 12
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disengage: 11
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disengageBonus: 0
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saves:
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bonus: 0
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disengageBonus: 0
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deathFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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lastGaspFails:
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value: 0
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max: 4
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steps:
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- false
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- false
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- false
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- false
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recoveries:
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type: "Number"
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label: "Recoveries"
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value: 8
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max: 8
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dice: "d8"
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escalation:
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value: 6
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details:
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alignment:
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type: "String"
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label: "Alignment"
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biography:
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type: "String"
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label: "Biography"
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flavor:
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value: ""
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role:
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value: "spoiler"
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type: "String"
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label: "Role"
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size:
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value: "normal"
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type: "String"
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label: "Size"
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type:
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value: "humanoid"
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type: "String"
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label: "Type"
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resistance:
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value: ""
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type: "String"
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label: "Resistance"
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vulnerability:
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value: ""
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type: "String"
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label: "Vulnerability"
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level:
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type: "Number"
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label: "Level"
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value: 6
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min: 0
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max: 12
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token:
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flags: {}
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name: "Crimsoncap"
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displayName: 0
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img: "systems/archmage/assets/icons/tokens/monsters/humanoid.webp"
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width: 1
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height: 1
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scale: 1
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lockRotation: false
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rotation: 0
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vision: false
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dimSight: 0
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brightSight: 0
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dimLight: 0
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brightLight: 0
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sightAngle: 0
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lightAngle: 360
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lightAlpha: 1
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actorId: "Clm4juORgVOhUbHR"
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actorLink: false
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actorData: {}
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disposition: -1
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displayBars: 0
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bar1:
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attribute: null
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bar2:
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attribute: null
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randomImg: false
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mirrorX: false
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mirrorY: false
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alpha: 1
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light:
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alpha: 0.5
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angle: 0
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bright: 0
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coloration: 1
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dim: 0
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gradual: true
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luminosity: 0.5
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saturation: 0
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contrast: 0
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shadows: 0
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animation:
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speed: 5
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intensity: 5
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reverse: false
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darkness:
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min: 0
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max: 1
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items:
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- _id: "gjYsD4b9KJeSdbnI"
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flags: {}
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name: "Huge bloody cleavers"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 11]] vs. AC ([[2]] attacks)"
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hit:
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type: ""
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label: "Hit"
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value: "[[13]] damage, and the crimsoncap can pop free from the target"
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hit1:
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type: "String"
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label: "Hit"
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hit2:
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type: "String"
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label: "Hit"
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: "String"
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label: "Miss"
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sort: 0
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "skh0CTWnoBYmNE55"
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flags: {}
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name: "Horrible stompy boots"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 11]] vs. PD ([[1]] staggered or *unconscious* enemy)"
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hit:
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type: ""
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label: "Hit"
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value: "[[20]] damage, and the target is *hampered* (save ends)"
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hit1:
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type: "String"
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label: "Hit"
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hit2:
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type: "String"
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label: "Hit"
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: ""
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label: "Hit"
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name: "Miss"
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value: "[[5]] damage."
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sort: 100000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "ScCLEGDNxsMjSoJk"
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flags: {}
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name: "[Special trigger] C: Pop-out and slash ‘em"
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type: "action"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: ""
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group:
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type: "String"
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label: "Group"
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value: ""
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attack:
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type: ""
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label: "Attack Roll"
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value: "[[d20 + 11]] vs. AC ([[1d4]] nearby enemies)"
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hit:
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type: ""
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label: "Hit"
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value: "[[15]] damage, and [[5]] ongoing damage"
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hit1:
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type: "String"
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label: "Hit"
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hit2:
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type: "String"
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label: "Hit"
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hit3:
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type: "String"
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label: "Hit"
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hit4:
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type: "String"
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label: "Hit"
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hit5:
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type: "String"
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label: "Hit"
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miss:
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type: ""
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label: "Hit"
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name: "Miss"
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value: "[[10]] damage."
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sort: 200000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "0Pa20yaj9e5HvmcX"
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flags: {}
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name: "Impossible teleport"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When the crimsoncap scores a critical hit OR when a PC or a player at the table says the bad word, the crimsoncap can teleport to a nearby hidden location it can see or can’t see (like inside a closet) as a free action."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 300000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "ZNCE24BmfflVpLtb"
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flags: {}
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name: "Pop-out surprise"
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type: "trait"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "When the crimsoncap starts its turn and no enemy can see it, it can make a pop-out and slash ’em attack that turn as a standard action"
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 400000
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effects: []
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folder: null
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permission:
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default: 0
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- _id: "QsQqmLO4hudexwoR"
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flags: {}
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name: "F*** T***"
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type: "nastierSpecial"
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img: "icons/svg/mystery-man.svg"
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system:
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name:
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type: "String"
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label: "Name"
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description:
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type: ""
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label: "Description"
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value: "The crimsoncap has two bad words instead of one. And the PCs find that out the hard way. Write the words down ahead of time to prove you’re not just being a mean GM."
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group:
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type: "String"
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label: "Group"
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value: ""
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sort: 500000
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effects: []
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folder: null
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permission:
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default: 0
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effects: []
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folder: null
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sort: 100001
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permission:
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default: 0
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flags:
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archmage: {}
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