13vaults/vaults/monsters/braincap.yml

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_id: "2ayP8nkrJUfbTKxn"
name: "Braincap"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/plant.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 19
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 13
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 17
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 90
min: 0
max: 90
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 5
mod: 5
level:
type: "Number"
label: "Level"
value: 3
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "wrecker"
type: "String"
label: "Role"
size:
value: "double"
type: "String"
label: "Size"
type:
value: "plant"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 3
min: 0
max: 12
token:
flags: {}
name: "Braincap"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/plant.webp"
width: 1
height: 1
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "0o7bowWnzXKmkc8o"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "obSiil3HKkUbVMhd"
flags: {}
name: "R: Focused brain blast"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 8]] vs. PD ([[1]] nearby or far away staggered enemy)"
hit:
type: ""
label: "Hit"
value: "[[21]] force damage"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: ""
label: "Hit"
name: "Miss"
value: "[[5]] psychic damage."
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "Xbr57s9vuSEEfD6c"
flags: {}
name: "C: Hallucinogenia"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 8]] vs. MD ([[1d3]] nearby enemies)"
hit:
type: ""
label: "Hit"
value: "The target is *confused* (easy save ends, 6+) and *vulnerable* to psychic damage until the end of the battle"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: ""
label: "Hit"
name: "Miss"
value: "The target sees odd colors at the corners of its vision until it has taken a full heal-up (-2 penalty to skill checks to see things)."
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "khblwgABnxlho5pK"
flags: {}
name: "C: Psionic filaments"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 8]] vs. MD ([[1d3]] nearby enemies)"
hit:
type: ""
label: "Hit"
value: "[[15]] psychic damage"
hit1:
type: "String"
label: "Hit"
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "pw0nGAJuI40pXALr"
flags: {}
name: "Programmed brain"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "During its turn when one or more nearby enemies are staggered, the braincap uses focused brain blast. When no enemies are staggered, the braincap uses hallucinogenia if its hit points are even, and psionic filaments if its hit points are odd."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "gdJu2jmHNnRsFUjE"
flags: {}
name: "Lost opportunity"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "This creature cant make opportunity attacks."
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}