13vaults/vaults/monsters/balor-flame-demon.yml

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_id: "0qv7c4kXhHdKFWUl"
name: "Balor (flame demon)"
type: "Npc"
img: "systems/archmage/assets/icons/tokens/monsters/demon.webp"
system:
attributes:
attackMod:
type: "Number"
value: 0
critMod:
atk:
type: "Number"
value: 0
def:
type: "Number"
value: 0
ac:
type: "Number"
label: "Armor Class"
value: 29
base: 10
min: 0
pd:
type: "Number"
label: "Physical Defense"
value: 27
base: 10
min: 0
md:
type: "Number"
label: "Mental Defense"
value: 23
base: 10
min: 0
hp:
type: "Number"
label: "Hit Points"
value: 850
min: 0
max: 850
temp: 0
tempmax: 0
base: 10
automatic: true
init:
type: "Number"
label: "Initiative Modifier"
value: 17
mod: 17
level:
type: "Number"
label: "Level"
value: 13
min: 0
max: 12
disengage: 11
disengageBonus: 0
saves:
bonus: 0
disengageBonus: 0
deathFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
lastGaspFails:
value: 0
max: 4
steps:
- false
- false
- false
- false
recoveries:
type: "Number"
label: "Recoveries"
value: 8
max: 8
dice: "d8"
escalation:
value: 6
details:
alignment:
type: "String"
label: "Alignment"
biography:
type: "String"
label: "Biography"
flavor:
value: ""
role:
value: "wrecker"
type: "String"
label: "Role"
size:
value: "large"
type: "String"
label: "Size"
type:
value: "demon"
type: "String"
label: "Type"
resistance:
value: ""
type: "String"
label: "Resistance"
vulnerability:
value: ""
type: "String"
label: "Vulnerability"
level:
type: "Number"
label: "Level"
value: 13
min: 0
max: 12
token:
flags: {}
name: "Balor (flame demon)"
displayName: 0
img: "systems/archmage/assets/icons/tokens/monsters/demon.webp"
width: 2
height: 2
scale: 1
lockRotation: false
rotation: 0
vision: false
dimSight: 0
brightSight: 0
dimLight: 0
brightLight: 0
sightAngle: 0
lightAngle: 360
lightAlpha: 1
actorId: "W3ECbSlAJvYS0Qxo"
actorLink: false
actorData: {}
disposition: -1
displayBars: 0
bar1:
attribute: null
bar2:
attribute: null
randomImg: false
mirrorX: false
mirrorY: false
alpha: 1
light:
alpha: 0.5
angle: 0
bright: 0
coloration: 1
dim: 0
gradual: true
luminosity: 0.5
saturation: 0
contrast: 0
shadows: 0
animation:
speed: 5
intensity: 5
reverse: false
darkness:
min: 0
max: 1
items:
- _id: "iBzBX7aZPTYxJb4Y"
flags: {}
name: "Abyssal blade"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: ""
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 18]] vs. AC"
hit:
type: ""
label: "Hit"
value: "[[160]] damage"
hit1:
type: ""
label: "Hit"
name: "Natural even hit"
value: "The balor deals +[[1d20]] lightning damage to the target and to one other nearby enemy of balors choice. Then repeat that damage roll against the targets once for each point on the escalation die (so if its 4, thats four more [[d20]] rolls)"
hit2:
type: ""
label: "Hit"
name: "Natural even miss"
value: "[[80]] damage."
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 0
effects: []
folder: null
permission:
default: 0
- _id: "97vHN5HPyK9Yz1p4"
flags: {}
name: "C: Flaming whip"
type: "action"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Limited use: 1/round, as a quick action."
group:
type: "String"
label: "Group"
value: ""
attack:
type: ""
label: "Attack Roll"
value: "[[d20 + 18]] vs. PD ([[1]] nearby enemy)"
hit:
type: ""
label: "Hit"
value: "[[50]] fire damage, and the target is pulled to the balor, who engages it."
hit1:
type: ""
label: "Hit"
name: "Natural even miss"
value: "[[25]] fire damage."
hit2:
type: "String"
label: "Hit"
hit3:
type: "String"
label: "Hit"
hit4:
type: "String"
label: "Hit"
hit5:
type: "String"
label: "Hit"
miss:
type: "String"
label: "Miss"
sort: 100000
effects: []
folder: null
permission:
default: 0
- _id: "t0Kujn8emq2zXXhK"
flags: {}
name: "Desperate escalator"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "While staggered, the balor adds the escalation die to its attack rolls."
group:
type: "String"
label: "Group"
value: ""
sort: 200000
effects: []
folder: null
permission:
default: 0
- _id: "inAh5u3imo4DL5aH"
flags: {}
name: "Fiery aura"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "At the start of the balors turn, each enemy engaged with it takes [[4d10]] fire damage; any die result of 10 is kept and the die rerolled."
group:
type: "String"
label: "Group"
value: ""
sort: 300000
effects: []
folder: null
permission:
default: 0
- _id: "VrpD9w5b3ZlxPsVM"
flags: {}
name: "Flight"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Flight"
group:
type: "String"
label: "Group"
value: ""
sort: 400000
effects: []
folder: null
permission:
default: 0
- _id: "2psRY6TEvvtCOI5W"
flags: {}
name: "Shadow and flame"
type: "trait"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "The balor gains a +5 bonus to all defenses against attacks by far away enemies."
group:
type: "String"
label: "Group"
value: ""
sort: 500000
effects: []
folder: null
permission:
default: 0
- _id: "TdmReDpo71gcyV0d"
flags: {}
name: "Vorpal blade"
type: "nastierSpecial"
img: "icons/svg/mystery-man.svg"
system:
name:
type: "String"
label: "Name"
description:
type: ""
label: "Description"
value: "Critical hits with the abyssal blade deal triple damage instead of double damage."
group:
type: "String"
label: "Group"
value: ""
sort: 600000
effects: []
folder: null
permission:
default: 0
effects: []
folder: null
sort: 100001
permission:
default: 0
flags:
archmage: {}